issues
search
d4rkc0d3r
/
d4rkAvatarOptimizer
d4rkpl4y3r's VRChat Avatar 3.0 optimizer
MIT License
368
stars
16
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
The VRCSDK build was aborted because the VRCSDKPreprocessAvatarCallback 'AvatarBuildHook' reported a failure.
#71
Curiosa-07
closed
8 months ago
1
Feature Request: Deleting polygons that are associated with shrink blendshapes
#70
Kikasuru
closed
8 months ago
1
Run VRCFury before optimizing with "Create Optimized Copy."
#69
Kikasuru
closed
3 months ago
5
Needs custom optimization settings
#68
red1134
opened
8 months ago
1
Optimise fails on unity 2022 due to non humanoid avatar
#67
arianwen27
closed
8 months ago
2
Shader Toggle Malfunction: Loss of Animation in Combined Skinned Meshes Utilizing Liltoon Fur Shader
#66
jerryzmtz
closed
8 months ago
6
Not working with Unity 2022 VRCSDK Beta
#65
Donad678
closed
8 months ago
3
Add Documentation of using with VRCFury
#64
Haldmaster
closed
9 months ago
2
Adding dummy animation can lead to WD issues
#63
LuciBlack13
closed
8 months ago
1
Max shader keywords exceeded on optimize
#62
teehzero
closed
10 months ago
2
Unexpected optimization with regard to "Pickup PB Gimmick"
#61
jerryzmtz
closed
10 months ago
2
Error when attempting to optimize.
#60
thehollowedone
closed
10 months ago
1
Toggling an Object with an InternalErrorShader causes Unity Freeze, Potential Project Corruption
#59
britefire
closed
3 months ago
1
Mark jaw-flap bone as a moving transform
#58
Fraxul
closed
11 months ago
0
Set fallback shader to Hidden instead of exclusion for penetrators
#57
jerryzmtz
closed
11 months ago
1
IndexOutOfRangeException Error
#56
Disappear9
closed
11 months ago
1
(modular avatar compatibility)Compatibility support for NDMF
#55
ni1chigo2115
closed
1 month ago
1
Optimize Fails if GameObject 'Body' is present
#54
teehzero
closed
11 months ago
2
unsupported shader to add liltoon
#53
ghost
closed
11 months ago
1
Merge Same Ratio Blend Shapes causes idle expressions stop to work
#52
jerryzmtz
closed
7 months ago
2
Separate "exclusion list" windows and bake button
#51
jerryzmtz
closed
10 months ago
2
Optimizer failed
#50
jerryzmtz
closed
11 months ago
7
Generic rig avatar support: Playable base layer count in the avatar descriptor is not 5.
#49
Yan-K
closed
11 months ago
0
Combine lone blend trees
#48
hai-vr
closed
1 year ago
2
"KeyNotFoundException" when Delete Unused Components is On
#47
Yan-K
closed
1 year ago
2
Poiyomi PCSS For VRC support?
#46
jerryzmtz
closed
1 year ago
1
MissingReferenceException: The object of type 'SkinnedMeshRenderer' has been destroyed
#45
jerryzmtz
closed
1 year ago
4
Extra check/viewing with fallback shaders not being a thing
#44
arianwen27
closed
1 year ago
1
not using assetdatabase copyasset for non fx layers
#43
Neuru5278
closed
1 year ago
4
VRCFury Compatibility
#42
laxdragon
closed
11 months ago
4
Material Swap uses incorrect UV
#41
teehzero
closed
1 year ago
4
UnityExceptions; Unable to optimize post weird behaviour
#40
ghost
closed
1 year ago
5
d4rkAvatarOptimizer.cs Error CS0246: The type or namespace name 'IEditorOnly' could not be found
#39
KingAzaz
closed
1 year ago
1
Blend shape index out of range
#38
jerryzmtz
closed
1 year ago
5
Support surface shaders by using the output of "Show generated code"?
#37
kitlith
closed
1 year ago
2
Render queue not preserved
#36
hyblocker
opened
1 year ago
5
Shader parser fails to parse #include
#35
hyblocker
closed
1 year ago
0
Index out of range exception
#34
SnowMser
closed
1 year ago
5
[Gamma] tag properties don't get written to the shader correctly
#33
d4rkc0d3r
closed
1 year ago
0
Prevent MMD shapekeys being deleted
#32
jerryzmtz
closed
1 year ago
5
I hope it could support Poiyomi Shaders
#31
jerryzmtz
closed
1 year ago
1
v2.0.0
#30
d4rkc0d3r
closed
1 year ago
0
Modular Avatar compat
#29
float3
closed
1 year ago
0
Poiyomi 8.2 Optimization Errors
#28
kklouzal
closed
1 year ago
5
VRAM savings from removing unused blendshapes not as high as when done through Blender
#27
kitlith
closed
1 year ago
9
Support UsePass in material & mesh merging
#26
TayouVR
closed
1 year ago
3
Texture compression analyzer - shouldn't DXT5 be called DXTnm instead for normal maps?
#25
Asovrix
closed
1 year ago
1
Automatically unlock Thry/Poiyomi materials
#24
TayouVR
closed
1 year ago
3
Release as UPM/VPM Package
#23
TayouVR
closed
1 year ago
1
Object refrence not set to an instance of an object.
#22
Shadowthynightwing
closed
1 year ago
1
Previous
Next