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datalurkur
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Mountainhome
A detailed and intricate worldsim borrowing from the Dungeon Keeper-style dungeon-building mechanic
You're lookin' at it.
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Materials: Multi-Pass
#32
datalurkur
opened
14 years ago
0
Materials: Shaders
#31
datalurkur
opened
14 years ago
2
Materials: Multi-Texture
#30
datalurkur
closed
14 years ago
2
Finish Implementing Textures
#29
datalurkur
closed
14 years ago
4
Create tickets for future stuff!!!
#28
StLoch
opened
14 years ago
0
Document and normalize the engine code
#27
StLoch
opened
14 years ago
1
Implement rendering of complex objects
#26
StLoch
opened
14 years ago
0
Implement a scene management algorithm
#25
StLoch
closed
14 years ago
4
Implement materials
#24
StLoch
opened
14 years ago
0
Implement the render pipeline
#23
StLoch
opened
14 years ago
0
Billboard Object
#22
datalurkur
closed
14 years ago
1
OS Agnosticism
#21
datalurkur
opened
14 years ago
0
Ruby 1.9 Bindings
#20
datalurkur
closed
14 years ago
4
Refactor the engine
#19
StLoch
closed
14 years ago
1
Implement the DefaultCore in Engine
#18
StLoch
closed
14 years ago
2
Need to separate the source code from the mac specific stuff in 'System'
#17
StLoch
closed
14 years ago
4
Add video playback to the engine
#16
StLoch
opened
14 years ago
0
Basecode
#15
datalurkur
closed
14 years ago
2
Concept Art
#14
datalurkur
opened
14 years ago
5
Mineral Gen
#13
datalurkur
opened
14 years ago
0
River/Erosion Simulation
#12
datalurkur
closed
14 years ago
4
Ocean Gen
#11
datalurkur
closed
14 years ago
1
Heightmapper
#10
datalurkur
closed
14 years ago
1
Critter Nom-Nom Tree
#9
datalurkur
opened
14 years ago
1
Mineral Research
#8
datalurkur
opened
14 years ago
0
UI Examples
#7
datalurkur
closed
14 years ago
2
World Content
#6
datalurkur
opened
14 years ago
1
Logger
#5
datalurkur
closed
14 years ago
2
GUI
#4
datalurkur
closed
14 years ago
1
Rendering Engine
#3
datalurkur
closed
14 years ago
7
Basic Structure
#2
datalurkur
closed
14 years ago
3
Terrain Generation
#1
datalurkur
closed
14 years ago
2
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