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deadlockempire
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deadlockempire.github.io
The Deadlock Empire: Slay dragons, learn concurrency!
https://deadlockempire.github.io
GNU General Public License v2.0
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Fix typo 'Even through' -> 'Even though'
#70
Adrien-LUDWIG
closed
2 months ago
1
Would you be open to porting this to the Go language?
#69
zavitax
opened
1 year ago
3
Fix level description, missing paranthesis.
#68
Elbarae1921
closed
2 years ago
0
Point out that exceptions win levels
#67
lechten
closed
3 years ago
3
Monitor.exit() has hint about winning, Dequeue() not
#66
lechten
opened
3 years ago
0
Suggestion: let code be visible during victory
#65
daveloyall
closed
5 years ago
1
T1-Interface broken: never exits mutex
#64
Vaelatern
closed
2 years ago
2
fix incorrect sentence in the tutorial
#62
whage
closed
6 years ago
1
infinite loop in Boss fight
#61
EX867
opened
6 years ago
3
Add GPLv2 file
#60
vmbrasseur
closed
7 years ago
3
Add a gitignore file
#59
vmbrasseur
closed
7 years ago
0
Add CONTRIBUTORS.md
#58
vmbrasseur
closed
7 years ago
2
Level 1: at 1920x1080 display is not correct for one of the tooltips
#57
jpluimers
closed
7 years ago
2
Congratulations screen on last level not closeable on lower resolutions
#56
roaldvandoorn
opened
8 years ago
1
Fixes #54
#55
jpluimers
closed
8 years ago
0
While statement is now a Delphi-C# hybrid
#54
Soothsilver
closed
8 years ago
0
is this code in `ui.js` reachable?
#53
jpluimers
opened
8 years ago
2
Interlocked needs to be explained and an msdn reference
#52
jpluimers
opened
8 years ago
1
Some typo's and href updates; fixes #50
#51
jpluimers
closed
8 years ago
0
Some typo's and href fixes
#50
jpluimers
closed
8 years ago
2
Fix minor typo
#49
smanilov
closed
8 years ago
0
Fix minor typo
#48
smanilov
closed
8 years ago
3
Level "A more complex thread" - user should also win if `Thread 1` waits for `Thread 0` never releasing the `mutex` from `TryEnter(mutex)`
#47
jpluimers
opened
8 years ago
1
Add Objective-C Automatic Reference Counting
#46
tonygoold
closed
8 years ago
3
[nothing to see here]
#45
H2CO3
closed
8 years ago
1
Fixed spelling
#44
distantcam
closed
8 years ago
1
Bug: ManualResetEventSlim.Wait method working incorrectly
#43
kimmoyr
closed
8 years ago
1
Fixing a typo in L1-lock outro
#42
d53dave
closed
8 years ago
1
Introductory Explanation Text for "Insufficient Lock"
#41
Soothsilver
closed
8 years ago
0
Feedback Form
#40
Soothsilver
closed
8 years ago
0
Analytics of level progress
#39
agentydragon
closed
8 years ago
0
Blue syntax highlight in tooltips is hard to read.
#38
petrroll
closed
8 years ago
0
Commands in "IF" sections display tooltip of the "IF" itself
#37
agentydragon
closed
8 years ago
0
Display lock counts when locked recursively
#36
agentydragon
closed
8 years ago
0
"A More Complex Thread" should have a hint about recursive locking
#35
agentydragon
closed
8 years ago
0
Mutex in level "A more complex thread" isn't released when it should be
#34
petrroll
closed
8 years ago
2
Bug: Dragonfire: never-ending loop in second thread without winning
#33
agentydragon
closed
8 years ago
0
Automatically reset level if all threads finish
#32
agentydragon
closed
8 years ago
0
Keyboard control
#31
Soothsilver
opened
8 years ago
0
Bugfix: Make minor instructions properly indented
#30
Soothsilver
closed
8 years ago
0
Links to MSDN from in-game texts
#29
Soothsilver
closed
8 years ago
0
Background illustration
#28
Soothsilver
closed
8 years ago
0
Even better visuals
#27
Soothsilver
opened
8 years ago
0
New Levels: Lock-free algorithms
#26
Soothsilver
opened
8 years ago
0
Condition Variable: additional levels, incl. levels only solvable by a spurious wakeup
#25
Soothsilver
opened
8 years ago
0
Primitive: CountdownEvent and associated level
#24
Soothsilver
closed
8 years ago
1
Primitive: The Interlocked.* static methods and associated levels
#23
Soothsilver
opened
8 years ago
0
Primitive: Barrier and an associated level
#22
Soothsilver
closed
8 years ago
0
Primitive: SpinWait and associated level
#21
Soothsilver
opened
8 years ago
0
Primitive: ReaderWriterLock and associated level
#20
Soothsilver
opened
8 years ago
0
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