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AFTER'IMAGE_MAYHEM is undeniably one of the games of all time.
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make parry circle follow player while active
#22
IanisPeein
closed
4 months ago
1
make casts continuously follow player movement
#21
IanisPeein
closed
4 months ago
1
cast explosions
#20
IanisPeein
closed
5 months ago
4
make dash do damage
#19
IanisPeein
opened
5 months ago
4
weapon selections reset on new launch
#18
IanisPeein
closed
5 months ago
2
sound
#17
IanisPeein
opened
5 months ago
1
railgun preview is scuffed
#16
IanisPeein
closed
5 months ago
3
basic match system
#15
IanisPeein
closed
5 months ago
1
kill/death animations
#14
IanisPeein
opened
5 months ago
4
railgun / cast previews not disappearing after death
#13
IanisPeein
closed
5 months ago
1
IDEA - ship direction indicator
#12
IanisPeein
closed
5 months ago
7
AfterImage lingers at (0, 0, 0) for a second after spawning
#11
deferred-impact
closed
5 months ago
0
Report the collision detection discrepancy to game engine maintainers
#10
deferred-impact
opened
5 months ago
0
Use the autorestart wrapper
#9
deferred-impact
closed
4 months ago
2
random idea - special procedural map parts
#8
IanisPeein
opened
5 months ago
5
fps and ping counter
#7
IanisPeein
opened
5 months ago
4
balls touching walls
#6
IanisPeein
closed
5 months ago
1
player colors
#5
IanisPeein
opened
5 months ago
8
UI is really tiny on large screens
#4
deferred-impact
opened
5 months ago
2
Kill messages
#3
deferred-impact
closed
4 months ago
1
Player names
#2
deferred-impact
closed
5 months ago
1
What the fuck is going on with cast weapons?
#1
deferred-impact
closed
5 months ago
1
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