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deltaluca
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nape
Haxe/AS3 Physics Engine
http://napephys.com
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possible custom constraint bug.
#65
deltaluca
closed
10 years ago
0
Listener documentation should mention that a listener needs to be added to a space
#64
bobobo1618
closed
10 years ago
2
flags="-D NAPE_RELEASE_BUILD" Error
#63
sonygod
closed
10 years ago
3
BitmapDebug not work compiled with Flambe
#62
sonygod
closed
11 years ago
4
la la la
#61
deltaluca
closed
11 years ago
0
2.0.9 install error
#60
aduros
closed
11 years ago
2
Null reference error when using DYNAMIC_AABB_TREE after bodies fall asleep
#59
PDeveloper
opened
11 years ago
0
Log spam: "sleep!"
#58
gamedevsam
closed
11 years ago
4
kinematic with zero-vel sleeps too early after invalidation due to recent change.
#57
deltaluca
closed
11 years ago
0
getting the body mass value before setting it causes unexpected behavior
#56
melnikov-s
closed
10 years ago
11
aabb debug draw
#55
deltaluca
closed
11 years ago
1
arb present < 0
#54
deltaluca
closed
10 years ago
2
dyn-aabb bug
#53
deltaluca
closed
11 years ago
2
feature request: custom config
#52
blackgoatgames
closed
11 years ago
3
feature request: actionscript3 source needed.
#51
alexlee85
closed
10 years ago
3
ASC2 throw 100 warnings
#50
katopz
closed
11 years ago
10
space.clear() problems
#49
makc
closed
11 years ago
2
feature request: include asdoc in swcs
#48
makc
closed
10 years ago
6
nape swcs routinely cause exceptions in apparat
#47
makc
closed
12 years ago
2
AABB::copy doesn't validate structure.
#46
deltaluca
closed
12 years ago
1
Removing body form very large world, very slow.
#45
deltaluca
closed
10 years ago
0
Add method to query witness edge on collision arbiters.
#44
deltaluca
closed
11 years ago
1
(inline-docs branch). Reminder.
#43
deltaluca
closed
12 years ago
1
allow END callback on deletion of body/removal of shapes.
#42
deltaluca
closed
12 years ago
0
hello,if we can custom the collide iteration
#41
lizhi525
closed
12 years ago
3
typo #if NAPE_TIEMS
#40
asdfhjkl
closed
12 years ago
1
No collisions in JS
#39
aduros
closed
11 years ago
19
duplicate listener bug
#38
deltaluca
closed
12 years ago
2
Small bug in splice_collinear of PR(Polygon).
#37
deltaluca
closed
12 years ago
1
Make allowances for multiple concurrent Space's
#36
deltaluca
closed
12 years ago
1
Weird bug due to manual setting of Body mass.
#35
deltaluca
closed
12 years ago
1
make polygon.localCOM mutable
#34
deltaluca
closed
12 years ago
1
Add something to the API to allow forced sleeping of bodies.
#33
deltaluca
closed
12 years ago
1
PivotJoint broken in ad-hoc iOS build using Nape swc
#32
DmitriyYukhanov
closed
12 years ago
9
PreCallback int1/int2 not correctly ordered on cbType.
#31
deltaluca
closed
12 years ago
1
FD autocomplete fail due to #if #end
#30
deltaluca
closed
12 years ago
1
Runtime defined, symbolically defined constraints.
#29
deltaluca
closed
12 years ago
2
Nape vs FP11.2
#28
profelis
closed
12 years ago
10
No error being thrown modifying space.bodies during PreListener
#27
deltaluca
closed
12 years ago
1
Even harder to reproduce bug, happened once only.
#26
deltaluca
closed
12 years ago
9
Unspecified, sporadic, hard to reproduce bug with DynAABBPhase + ray casting.
#25
deltaluca
closed
12 years ago
2
Please make this a haxelib install
#24
matthewswallace
closed
12 years ago
7
Replacing hashes wherever possible with alternative
#23
deltaluca
closed
12 years ago
3
Cannot compile demos
#22
anthonykozak
closed
12 years ago
1
Ensure clear() methods clear everything.
#21
deltaluca
closed
12 years ago
0
Handling compound bodies in collision detection.
#20
deltaluca
closed
10 years ago
0
Handling compound bodies w.r.t. to fluid drag.
#19
deltaluca
closed
10 years ago
0
Allow zero density shapes.
#18
deltaluca
closed
12 years ago
1
Shape::mass + massMode alla Body?
#17
deltaluca
closed
12 years ago
1
simple_decomposition internal error
#16
profelis
closed
12 years ago
3
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