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demoth
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jake2
Quake 2 java port
GNU General Public License v2.0
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Model viewer: thumbnailer support
#113
demoth
opened
5 months ago
0
Model viewer: .wal support
#112
demoth
closed
5 months ago
0
New Cake Client
#111
demoth
opened
5 months ago
0
client: ui: text scaling
#110
demoth
closed
6 months ago
0
Rework monster decision code
#109
demoth
opened
9 months ago
0
Help! Error if run jake2 on macOS with apple silicon cpu
#108
ToshaEssential
opened
11 months ago
3
Monsters code rework: preview for states/animations
#107
demoth
closed
1 year ago
0
Components: MoveInfo
#106
demoth
closed
1 year ago
0
Fix typo
#105
samoylovfp
closed
1 year ago
0
Component for kinematic animation (movetype_t)
#104
samoylovfp
closed
1 year ago
0
Improve jake2 native library path and basedir detection
#103
demoth
closed
1 year ago
0
Autodetect quake2 basedir
#102
demoth
closed
1 year ago
0
Could not initialize class org.lwjgl.Sys on startup
#101
samoylovfp
closed
1 year ago
2
Fix networking diagram
#100
samoylovfp
closed
1 year ago
0
[PREVIEW] Components
#99
demoth
closed
1 year ago
0
Cannot change game `cvar`
#98
demoth
opened
1 year ago
0
Large textures are not supported
#97
demoth
opened
1 year ago
0
Create a jake2 resource pack
#96
demoth
opened
1 year ago
0
Extract maphacks from code
#95
demoth
opened
1 year ago
0
Migrate to LWJGL version 3
#94
demoth
opened
1 year ago
0
Component for all non monster entities
#93
demoth
opened
1 year ago
0
Components for target_* entities
#92
demoth
closed
1 year ago
0
Components for func_* entities
#91
demoth
closed
1 year ago
0
Component for trigger_* entities
#90
demoth
closed
1 year ago
0
Add WASM module loader for AI and other pluggable functionalities
#89
samoylovfp
opened
1 year ago
1
Kotlin entities: light, path, turret
#88
demoth
closed
1 year ago
0
Kotlin entities misc
#87
demoth
closed
1 year ago
0
Fix Java 17 compatibility
#86
demoth
opened
1 year ago
0
Kotlin info* enitities
#85
demoth
closed
1 year ago
1
Kotlin entities: info & target
#84
demoth
closed
1 year ago
0
Fix #82: FindTeams complexity
#83
denolia
closed
1 year ago
0
Fix n squared complexity in the FindTeams function
#82
demoth
closed
1 year ago
0
[PREVIEW] Kotlin game entities: func_door
#81
demoth
closed
1 year ago
0
Split mod (game) logic into pluggable minimods
#80
demoth
opened
2 years ago
0
Add new entity parser to deprecate `Com.ParseHelp` and `Com.Parse`
#79
demoth
closed
2 years ago
0
New parser for entity string
#78
demoth
closed
2 years ago
0
add contributing guide
#77
demoth
closed
2 years ago
0
Fix/75 extract items csv
#76
demoth
closed
3 years ago
0
Extract item data from code to csv format
#75
demoth
closed
3 years ago
1
Split edict into compoments
#74
demoth
opened
3 years ago
0
Rework monster animation code
#73
demoth
opened
3 years ago
2
Move game mechanic constants out of source code
#72
demoth
opened
3 years ago
0
Multi instance preview
#71
demoth
closed
3 years ago
0
Decouple server update and game instance
#70
demoth
closed
3 years ago
0
Create new GameImports/GameExports instance every time new map is created
#69
demoth
closed
3 years ago
0
Create new GameImports/GameExports instance every time new map is created
#68
demoth
closed
3 years ago
1
Support quake1 enemies
#67
demoth
opened
3 years ago
0
netchan_t refactoring
#66
demoth
closed
3 years ago
0
Network messages (both reliable & non reliable) are staged in a collection instead of the byte buffers.
#65
demoth
closed
3 years ago
0
Msg refactoring destatic sizebuf
#64
demoth
closed
3 years ago
1
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