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derkork
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godot-statecharts
A state charts extension for Godot 4
MIT License
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send_event ignore during state transition with delay(?)
#145
sulianthual
closed
1 day ago
2
Save/Load State
#144
TornadoStorm
closed
3 days ago
3
Event sent on state enter is ignored on parallel state
#143
derkork
opened
5 days ago
2
Question regarding state chart demo project
#142
dragoonreign
closed
5 days ago
2
Sorry if this seems basic but I'm struggling
#141
MoogieOuttaMyDepth
closed
2 days ago
16
Expression guard: "mood == hunger" throws "Invalid operands to operator ==, String and float." I'm not using a float...
#140
MoogieOuttaMyDepth
closed
1 week ago
2
Csharp type safe signals
#139
derkork
closed
1 week ago
0
Incorrect error message for an invalid transition delay
#138
matthewtole
closed
1 week ago
2
Getting several error messages on running the game without any bugs or unintended effects.
#137
Doomhardt
closed
2 weeks ago
3
Struggling a bit with state chart principles and Godot
#136
eobet
closed
1 week ago
4
Can events carry some custom parameters?
#135
smile-coder
opened
1 month ago
5
Confussion about best practices implementing JumpBuffer
#134
mycroftsnm
closed
1 month ago
3
How to get the name of the active state?
#133
eobet
closed
1 month ago
2
Provide an example of sharing behaviours between multiple entities.
#132
nickswebsite
opened
1 month ago
1
Add the ability for AnimationPlayerState to automatically transition to other states when the animation ends.
#131
shanayyy
opened
1 month ago
6
Add a type safe way to subscribe to events in C#
#130
derkork
closed
1 week ago
0
expression_guard.is_satisfied(): Cannot get path of node as it is not in a scene tree.
#129
Jan-PieterInghels
closed
1 week ago
11
compound_state.gd Parse Error
#128
huwpascoe
closed
1 week ago
1
Can't make 2 column toolbar UI
#127
eobet
closed
1 week ago
4
feat: connect state signals to C# events using Callable.From
#126
Prakkkmak
closed
1 month ago
3
How to handle input events
#125
nik-lampe
closed
2 months ago
5
Can the evaluation of the Guard's expression be postponed until after the Delay Second time has ended?
#123
BravoNiceCatch
closed
2 months ago
2
make transition delay as expressioon as
#122
mrjshzk
closed
2 months ago
4
Random value option for delay_seconds
#121
alextkd2003
closed
2 months ago
2
Bug: It does not work if it is a duplicate object and an ExpressionGuard was used in the original
#120
alextkd2003
closed
2 months ago
10
Make constructor of StateChart.cs protected
#119
BenocxX
closed
2 months ago
1
Auto select state chart in editor debugger
#118
Frozenfire92
closed
3 months ago
1
Show expression properties in the editor Debugger
#117
Frozenfire92
opened
3 months ago
1
Game freezes on run when trivial state is used
#116
egorzekov
closed
2 months ago
2
State's metadata in state change function as parameter
#115
Meldanor
closed
3 months ago
3
Run check on automatic transitions on state change
#114
derkork
opened
3 months ago
2
[Best Practice] Handlers in each state script instead on the container node
#113
OctaBruzzesi
closed
3 months ago
4
Cannot add StateChart node to tree
#112
Jillybread
closed
3 months ago
3
Add folding to state chart debugger
#111
Frozenfire92
opened
3 months ago
2
Add interface to get expression properties
#110
Frozenfire92
closed
2 months ago
3
StateIsActiveGuard not working with delayed transitions
#109
DrDonze
closed
3 months ago
4
Event dropdown missing in the editor
#108
mathrick
closed
3 months ago
1
Nodes hierarchy not detected
#107
iekdosha
closed
4 months ago
5
Having trouble with animation state trees
#106
gaengberson
closed
3 months ago
3
Can history nodes work within a compound state?
#105
tkuebler
closed
4 months ago
2
Add callback for rigidbody's _integrate_forces
#104
chunribu
closed
4 months ago
2
StateIsActiveGuard not triggering on delay complete
#103
mrmwiebe
closed
4 months ago
8
docs: minor typo on manual.md
#102
alitnk
closed
4 months ago
1
C# StateChart wrapper not exposing inherited functions (like CallDeferred)
#101
bitegw
closed
4 months ago
1
compound state with an initial state and an automatic transition to another child state will activate both states
#100
HymnStudio
closed
4 months ago
2
Parse error in 4.3.dev5
#99
BasilYes
closed
5 months ago
2
let state chart handle transition itself using nodepath, delete _handle_transition() in state class
#98
HymnStudio
closed
5 months ago
2
Small issue with https://github.com/GodotVR/godot-xr-tools/blob/master/addons/godot-xr-tools/objects/grab_points/grab_driver.gd
#97
Fleischkuechle
closed
5 months ago
1
`CompoundState` reports error upon only having 1 child state
#96
mieldepoche
closed
5 months ago
1
maintain/add stacktraces
#95
BasHamer
closed
5 months ago
1
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