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derkork
/
godot-statecharts
A state charts extension for Godot 4
MIT License
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33
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Setting expression properties on `state_entered` causes some weird behaviors with automatic transitions
#82
MidZik
closed
4 months ago
9
Improve handling when StateChart methods are called before _ready
#81
zibetnu
closed
4 months ago
6
possibility of statechart use in complex inheritance entity AI
#80
BadBoyGodot
closed
5 months ago
2
How to update this plugin properly?
#79
bazsupport
closed
5 months ago
3
Option to retry state transition on gate opening?
#78
WeaselOnaStick
closed
4 months ago
7
fix: miscapitalization
#77
alitnk
closed
5 months ago
4
export _expression_properties to allow default values
#76
megonemad1
closed
4 months ago
2
Warning triangle on StateChartDebugger node (changed z-index)
#75
perludum
closed
6 months ago
2
Exported game showing state-chart script errors with AMD
#74
bazsupport
closed
5 months ago
3
Closure Function for Guard Expression
#73
eilx
closed
5 months ago
1
A little feedback and suggestion
#72
LucasArusiewicz
opened
6 months ago
9
Problem with automatic transitions
#71
eldyer
closed
5 months ago
4
Typo in debugger history
#70
eldyer
closed
6 months ago
2
Automatic transitions?
#69
eldyer
closed
6 months ago
2
Can't use "Change Type..." on state charts nodes
#68
eldyer
closed
6 months ago
1
StateIsActiveguard didn't work for me
#67
hououkira
closed
6 months ago
3
State is not a child of state chart
#66
vladthegreat
closed
6 months ago
3
docs: typo
#65
alitnk
closed
6 months ago
1
event_received emits same event every time?
#64
Granshmeyr
closed
6 months ago
4
Added easy integration for creating in-editor project settings and toggleable normal/configuration warnings
#63
RogerRandomDev
closed
6 months ago
4
made compoundState default the initial state to the first state added & prevent adding non-state child nodes to compoundState
#62
RogerRandomDev
closed
7 months ago
1
In editor debugger
#61
derkork
closed
7 months ago
1
"Could not find type "Transition" in current scope" error
#60
Crusher48
closed
6 months ago
4
feat: add transition notifications
#59
derkork
closed
7 months ago
0
Adding actions to transitions
#58
SpicyFlanx
closed
7 months ago
3
Transition class_name conflicts easily
#57
WolfgangSenff
opened
7 months ago
2
Tips on many Movement based states for a Player scene?
#56
Svaught598
closed
7 months ago
5
Feature: Monitored transitions
#55
Deslucir
closed
7 months ago
2
Using state charts for stepping in/out of menus
#54
thely
closed
8 months ago
3
Can I force the state machine into some state? For network syncs
#53
amireldor
closed
8 months ago
5
Properly polling input for _on_[state]_state_input signals
#52
Phanterm
closed
8 months ago
6
You can use expression guards as complex transition conditions
#51
Glutoblop
closed
8 months ago
2
Port to C#
#50
malino-dev
closed
8 months ago
3
Any tips to get around refactoring and deleting links when linking state signal directly from editor?
#49
BadBoyGodot
closed
8 months ago
3
Add Beehave Style Integrated Debugger UI
#48
meticoeus
closed
7 months ago
8
Allow the sidebar to be moved to the right
#47
Yagich
closed
9 months ago
2
Request: Time in State, Time Elapsed
#46
Phanterm
closed
9 months ago
15
How to handle the Guard dependency of parallel state?
#45
ODtian
closed
9 months ago
1
Process callbacks should not be disabled in State nodes
#44
accmltr
closed
9 months ago
4
Add Transition Properties: CancelEvent, CancelEventGuard, CancelCondition and EndGuard
#43
accmltr
closed
9 months ago
10
Stack overflow (stack size: 1024). Check for infinite recursion in your script.
#42
aberizrihays
closed
9 months ago
3
Change Delay Seconds from transition programmatically
#41
AlexTemina
closed
9 months ago
3
help - how to check if a StateChart is in a specific state?
#40
bazsupport
closed
9 months ago
4
expression_guard "Expression execute error"
#39
Granshmeyr
closed
9 months ago
1
Is this a right way for using StateChart?
#38
neilfranci
closed
9 months ago
1
add "step" method as an alternative to state_processing and state_physics_processing
#37
uzkbwza
closed
9 months ago
3
add signals to CompoundState for child state enter and exit
#36
uzkbwza
closed
9 months ago
6
fix: keep track of Ninja Frog's direction to avoid unwanted flipping
#35
Brawmario
closed
9 months ago
4
StateChart goes into infinite loop
#34
Shadowblitz16
closed
10 months ago
1
StateCharts platformer demo animation bug
#33
jch02140
closed
10 months ago
3
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