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derkork
/
godot-statecharts
A state charts extension for Godot 4
MIT License
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Process callbacks should not be disabled in State nodes
#44
accmltr
closed
10 months ago
4
Add Transition Properties: CancelEvent, CancelEventGuard, CancelCondition and EndGuard
#43
accmltr
closed
10 months ago
10
Stack overflow (stack size: 1024). Check for infinite recursion in your script.
#42
aberizrihays
closed
10 months ago
3
Change Delay Seconds from transition programmatically
#41
AlexTemina
closed
10 months ago
3
help - how to check if a StateChart is in a specific state?
#40
bazsupport
closed
10 months ago
4
expression_guard "Expression execute error"
#39
Granshmeyr
closed
11 months ago
1
Is this a right way for using StateChart?
#38
neilfranci
closed
11 months ago
1
add "step" method as an alternative to state_processing and state_physics_processing
#37
uzkbwza
closed
11 months ago
3
add signals to CompoundState for child state enter and exit
#36
uzkbwza
closed
11 months ago
6
fix: keep track of Ninja Frog's direction to avoid unwanted flipping
#35
Brawmario
closed
11 months ago
4
StateChart goes into infinite loop
#34
Shadowblitz16
closed
11 months ago
1
StateCharts platformer demo animation bug
#33
jch02140
closed
11 months ago
3
Add a way to trigger transitions via other node's signals
#32
quimnuss
closed
11 months ago
2
AntHill demo calling "initialized" too early
#31
BencePaul
closed
11 months ago
1
state chart : Stack overflow infinite recursion
#30
Zheromaro
closed
11 months ago
3
AnimationFinished Guard
#29
Shadowblitz16
closed
11 months ago
7
OnReady vars null on initial enter state
#28
Red3Tango
closed
11 months ago
3
How to structure nested animation tree states?
#27
Shadowblitz16
closed
12 months ago
6
0.4.1
#26
SirPigeonz
closed
1 year ago
1
How do I travel to a state when a animation ends?
#25
Shadowblitz16
closed
1 year ago
3
StateChartDebugger drops to 5 FPS
#24
SirPigeonz
closed
1 year ago
5
0.4.0 wrong version nr in plugin.cfg
#23
SirPigeonz
closed
1 year ago
2
Feature/predictable state changes
#22
derkork
closed
1 year ago
0
0 delay transitions should happen on the same frame
#21
RafaelVidaurre
closed
1 year ago
9
Strange lack of 'state transitions'
#20
Dangomation
closed
1 year ago
3
AnimationPlayer Track Values Are Wiped On Animation Change
#19
caryd
closed
1 year ago
4
Events with additional payload data
#18
DavisGoglin
closed
1 year ago
5
Set Rendering Mode to Compatability
#17
mechPenSketch
closed
1 year ago
3
Fix to use a animation_name parameter instead of the state node name if it isn't empty string value
#16
jtakakura
closed
1 year ago
1
AnimationPlayerState animation_name is ignored
#15
folt-a
closed
1 year ago
0
Make a release workflow
#14
derkork
closed
9 months ago
3
Consider using node diagram instead of scene tree for workflow
#13
Shadowblitz16
closed
1 year ago
1
Icons are way too big
#12
Shadowblitz16
closed
1 year ago
4
HistoryState doesn't work
#11
lavstudia
closed
1 year ago
4
Add an animation player state to atomic states
#10
jtakakura
closed
1 year ago
1
Wrong variable type declaration, which caused errors on clicking state nodes.
#9
zincles
closed
1 year ago
1
GUI editor support, add many state nodes quickly
#8
folt-a
closed
1 year ago
1
GUI editor support, add many state nodes quickly
#7
folt-a
closed
1 year ago
2
support for _integrate_forces?
#6
tupcakes
closed
1 year ago
4
add buffer size to state output in debugger
#5
derkork
closed
1 year ago
0
Provide signals for `_input` and `_unhandled_input`
#4
ibokuri
closed
1 year ago
1
Transitioning to the root states throw exception
#3
Remi123
closed
1 year ago
3
fix issue #1
#2
derkork
closed
1 year ago
0
Double _on_enter() due to compound_state
#1
Remi123
closed
1 year ago
2
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