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burgerclicker
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NPC game infinite loop
#41
dlhg
opened
11 months ago
0
In NPC game, balls speed up when there are less elements on screen
#40
dlhg
opened
11 months ago
0
in NPC game, enemy spawner doesn't check if it's spawning on top of NPC
#39
dlhg
opened
11 months ago
0
NPC game console error
#38
dlhg
opened
11 months ago
0
in NPC game, balls/NPC continue to be active but invisible if you leave game and start a new one
#37
dlhg
closed
11 months ago
1
it's possible to buy certain buildings before you've unlocked them if you can afford them
#36
dlhg
closed
11 months ago
1
graph animation performance
#35
dlhg
opened
11 months ago
2
player progresses too quickly through quip levels with new price scaling
#34
dlhg
opened
11 months ago
1
when player enters assembly minigame and then goes back to main game after, graph data is erased and graph starts from current burgerCount
#33
dlhg
opened
11 months ago
1
graph component pauses graphing when burger is being clicked
#32
dlhg
closed
11 months ago
4
graph component stops graphing when player owns upgrades
#31
dlhg
closed
11 months ago
1
clicking prestige button sets BPC to 0 even though handlePrestige func should be setting BPC to 1
#30
dlhg
closed
11 months ago
2
buying pointer power 1 makes pp2 disappear from shop
#29
dlhg
closed
11 months ago
2
bulk buying allows you to spend more burgers than what you have
#28
dlhg
closed
11 months ago
6
bulk buy/sell does not take price scaling into effect
#27
dlhg
closed
11 months ago
1
non gameplay impacting - in assembly minigame, when player loses, they can press send again
#26
dlhg
closed
11 months ago
2
if boost is active when player decides to start burger assembly game, the rainbow boost text in Quip component still shows while game rules are displayed
#25
dlhg
opened
11 months ago
1
dom's voice in minigame is pretty quiet - perhaps should be normalized?
#24
dlhg
closed
11 months ago
1
burgerclicker.fly.dev sometimes doesn't load, or only partially loads
#23
dlhg
opened
1 year ago
0
burger count rainbow text duration does not change when a second boost is triggered on top of current boost
#22
dlhg
opened
1 year ago
1
decimals arent super visible with this font
#21
dlhg
opened
1 year ago
0
Bps/bpc logic overhaul
#20
dlhg
closed
1 year ago
0
responsive design
#19
dlhg
opened
1 year ago
0
Idea: isometric "burger city" main game area
#18
dlhg
closed
1 year ago
1
Burger ritual upgrade should require min 1 temple in addition to existing prerequisites
#17
dlhg
closed
1 year ago
1
upgrading building-specific BPS through the shop does not apply to buildings already purchased
#16
dlhg
closed
1 year ago
1
can buy an upgrade infinitely if you change game screen then go back to buildings
#15
dlhg
closed
1 year ago
1
Experimental
#14
dlhg
closed
1 year ago
0
responsive design/smaller display issues
#13
dlhg
closed
1 year ago
1
burgersMadeFromAutomation is sometimes +1 off from totalBurgersProduced
#12
dlhg
closed
1 year ago
0
Refactor item price scaling using new helper function
#11
pgragg
closed
1 year ago
0
seems like howler is taking up a lot of memory as the player interacts with the game in ways that would trigger sounds
#10
dlhg
opened
1 year ago
1
burgers made from automation in stats menu is 2x actual value
#9
dlhg
closed
1 year ago
2
burgers are being gained at 2x BPS
#8
dlhg
closed
1 year ago
0
when totalBurgersProduced >= 1 mil, store items revert to hidden
#7
dlhg
closed
1 year ago
1
why does burgers from automation need to be multiplied by 2?
#6
dlhg
closed
1 year ago
1
sound doesn't work 100% of the time
#5
dlhg
closed
11 months ago
2
low priority - some click sounds have a faint second click in their audio file, need to end them earlier
#4
dlhg
opened
1 year ago
0
using a macro to click 100 times a second breaks the game after a few seconds, unlike cookie clicker
#3
dlhg
opened
1 year ago
0
clicking burger one time yields Total Burgers Produced: 2
#2
dlhg
closed
1 year ago
1
burger hover effect causes clipping in firefox but not chrome
#1
dlhg
closed
1 year ago
1