issues
search
doodlum
/
skyrim-community-shaders
Community-driven advanced graphics modifications for AE, SE and VR. Also fixes bugs and improves performance.
GNU General Public License v3.0
187
stars
47
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
fix: recreate config if json parsing error
#548
alandtse
closed
1 month ago
0
fix: fix undeclared TexProjNormalSampler
#547
alandtse
closed
1 month ago
2
docs: make descriptors print as hex
#546
alandtse
closed
1 month ago
0
refactor: remove redundant ifdef
#545
alandtse
closed
1 month ago
0
fix: fix effect shader for ADDBLEND && VC && !TEXTURE
#544
Jonahex
closed
1 month ago
0
feat: add hlsl-specific clear
#543
alandtse
closed
1 month ago
0
chore: add static-assert for GPU buffers
#542
alandtse
opened
1 month ago
1
fix: fix broken vr lights due to buffer alignment
#541
alandtse
closed
1 month ago
0
fix: fixed permutation buffer not resetting between frames.
#540
Jonahex
closed
1 month ago
0
fix: add missing right parens
#539
Pentalimbed
closed
1 month ago
0
feat: decouple AO/GI radius and remove unused HBAO code
#538
Pentalimbed
closed
1 month ago
1
perf: pbr glint optimization
#537
Pentalimbed
closed
1 month ago
0
CommunityShaders.json is generated blank, thus most shaders are not compiled
#536
matm-git
closed
1 month ago
4
Auto benchmark button for Features
#535
alandtse
opened
2 months ago
0
fix the shader compile warnings ffs
#534
alandtse
opened
2 months ago
1
feat: add gamesettings functions for features
#533
alandtse
closed
1 month ago
0
refactor: move WStringToString to util
#532
alandtse
closed
1 month ago
2
fix: fix skylighting CB alignment
#531
Pentalimbed
closed
1 month ago
1
Objects flicker under skylighting shadow
#530
LevoMudo
closed
1 month ago
3
docs: lower unknown hlsl variables to debug
#529
alandtse
closed
1 month ago
0
feat: allow features to pass define options
#528
alandtse
closed
1 month ago
0
refactor: explain GetVRVSOutput better
#527
alandtse
closed
1 month ago
0
build: use individual file timestamps for copy_shaders
#526
alandtse
closed
1 month ago
6
revert: "feat: linear space ssao"
#525
doodlum
closed
2 months ago
0
build: introduces a windows based build container
#524
mnkll
closed
2 months ago
3
fix: screenspace shadow blur in distance
#523
doodlum
closed
2 months ago
0
chore: blur ss shadows in proj space
#522
doodlum
closed
2 months ago
0
refactor: rename terrain occlusion to terrain shadows
#521
doodlum
closed
2 months ago
0
fix: shadow cascade sampling
#520
doodlum
closed
2 months ago
0
Allow for generic non-fatal errors to be displayed similar to ShaderCache compilation.
#519
langfod
opened
2 months ago
0
feat: linear space ssao
#518
doodlum
closed
2 months ago
0
fix: fix skylighting fade and darkness
#517
doodlum
closed
2 months ago
1
fix: enable all effect shaders
#515
doodlum
closed
2 months ago
0
fix: match vanilla shadows
#514
doodlum
closed
2 months ago
0
docs: provide gpl exception for hardware sdks
#513
alandtse
closed
2 months ago
1
feat: rebuild shaders when editing shader defines
#512
alandtse
closed
2 months ago
0
fix: fix missing directory ctd with DynamicCubeMap Creator
#511
langfod
closed
2 months ago
4
SSR causes dark/transparent water below the compass
#510
alandtse
opened
2 months ago
2
fix: llf shadow lights
#509
doodlum
closed
2 months ago
0
refactor: llf use the game invprofmatrix
#508
doodlum
closed
2 months ago
1
refactor: move streamline includes to forked submodule
#507
FlayaN
closed
2 months ago
1
feat: remove portal-strict light limit
#506
Jonahex
closed
1 month ago
2
build: remove duplicate magic-enum vcpkg dependency
#505
Dasinhoo
closed
2 months ago
1
feat: DLSSG frame generation
#504
doodlum
closed
2 months ago
1
fix: Specify magic-enum port version in vcpkg.json
#503
ThePagi
closed
2 months ago
0
feat(VR): enable SSR
#502
alandtse
closed
1 month ago
1
fix(VR): fix missing snow hook
#501
alandtse
closed
2 months ago
0
fix: fixed pbr decals texture set parameters application.
#500
Jonahex
closed
2 months ago
0
fix: fixes for subsurface and projected material in pbr
#499
Jonahex
closed
2 months ago
0
fix: fix shadow banding artifacts at large distances
#498
alandtse
closed
2 months ago
2
Previous
Next