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doodlum
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Skyrim-Community-Shaders
SKSE core plugin for community-driven advanced graphics modifications for AE, SE and VR. Also fixes bugs and improves performance.
GNU General Public License v3.0
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fix: ssgi: limit min roughness, remove luminance weight
#417
Pentalimbed
closed
1 month ago
0
feat: unlocked HDR range of game buffers
#416
doodlum
closed
1 month ago
3
fix: PBR directional light specular fix and llf compile fixes
#415
doodlum
closed
1 month ago
13
fix: added padding for pbr settings struct
#414
Pentalimbed
closed
1 month ago
2
feat: glint for PBR
#413
Jonahex
closed
1 month ago
0
fix: more specular gi attenuation fix
#412
Pentalimbed
closed
1 month ago
0
fix: more specular gi attenuation fix
#411
Pentalimbed
closed
1 month ago
0
fix: gi attenuation, stripes, remove back face option
#410
Pentalimbed
closed
1 month ago
2
fix: switched to using in-game imagespace shader defines.
#409
Jonahex
closed
1 month ago
0
fix: Fix zero weight on pbr landscape without displacement
#408
ThePagi
closed
1 month ago
0
fix: specular gi affecting diffuse gi, revert disable temporal denoiser on diffuse AO
#407
Pentalimbed
closed
1 month ago
0
fix: fixes for ISRefraction and ISSAOBlur.
#406
Jonahex
closed
1 month ago
0
fix: missing `InterleavedGradientNoise` change
#405
Pentalimbed
closed
1 month ago
0
chore: disable temporal denoiser on diffuse AO
#404
Pentalimbed
closed
1 month ago
0
fix: alt+tab input sticking
#403
Pentalimbed
closed
1 month ago
0
Issues before next release
#402
Pentalimbed
opened
1 month ago
0
feat: sharper ssgi blur
#401
Pentalimbed
closed
1 month ago
0
fix: char event treated as button events aka numpad bug
#400
Pentalimbed
closed
1 month ago
0
fix: black reflections + InWorld flag
#399
doodlum
closed
1 month ago
0
feat: ISUnderwaterMask shader. Disabled ISLightingComposite shaders.
#398
Jonahex
closed
1 month ago
0
fix: match bethesda spelling for IS shader
#397
FlayaN
closed
1 month ago
1
fix: missing skylighting diffuse multiplier
#396
Pentalimbed
closed
1 month ago
0
fix: water caustics loading incorrect texture
#395
Pentalimbed
closed
1 month ago
0
fix: arrays as valid json settings structure
#394
Pentalimbed
closed
1 month ago
0
fix: SharedData compile without Skylighting
#393
Pentalimbed
closed
1 month ago
0
chore: change default settings of skylighting & ssgi
#392
Pentalimbed
closed
1 month ago
0
fix: pbr fixes
#391
Jonahex
closed
1 month ago
0
fix: use pixel coordinates for InterleavedGradientNoise
#390
Pentalimbed
closed
1 month ago
0
fix: add missing PBR namespace
#389
FlayaN
closed
1 month ago
0
fix: add missing Random.hlsli include to Water
#388
Pentalimbed
closed
1 month ago
0
build: remove fallout4 refs and cleanup
#387
FlayaN
closed
1 month ago
0
chore: removed LLF flicker code
#386
doodlum
closed
1 month ago
0
build: update clib-ng to latest and remove old RE
#385
FlayaN
closed
1 month ago
1
build: allow multiple presets in build folder
#384
FlayaN
closed
1 month ago
0
fix: uav support for `StructuredBufferDesc`
#383
Pentalimbed
closed
1 month ago
0
fix: uav support for StructuredBufferDesc
#382
Pentalimbed
closed
1 month ago
0
fix: fix lighting shader compile issue in flatrim
#381
FlayaN
closed
1 month ago
0
fix: remove ZH3 hallucination due to seams in certain situation
#380
Pentalimbed
closed
1 month ago
0
fix: add back water lighting cpp files
#379
FlayaN
closed
1 month ago
0
refactor: merge water caustics and parallax to water lighting
#378
FlayaN
closed
1 month ago
0
refactor: merge water caustics and parallax into one water lighting feature
#377
Pentalimbed
closed
1 month ago
2
feat: resolution-adaptive llf cluster count
#376
Pentalimbed
closed
1 month ago
7
refactor: move hash/random/noise functions into a single file
#375
Pentalimbed
closed
1 month ago
0
refactor: add PBR shader namespace
#374
FlayaN
closed
1 month ago
1
refactor: move rungrass from grasslighting to root
#373
FlayaN
closed
1 month ago
1
fix: ssgi blur normal weight & undefined normal in grass skylighting
#372
Pentalimbed
closed
1 month ago
0
refactor: change all possible include files to hlsli
#371
FlayaN
closed
1 month ago
0
fix: fix dynamic cubemaps interior
#370
doodlum
closed
1 month ago
0
fix: no screenspace shadows in interiors
#369
doodlum
closed
1 month ago
0
chore: more accurate specular lobe, change skylight blending, skylighting namespace
#368
Pentalimbed
closed
1 month ago
2
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