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eevee
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lexys-labyrinth
Chip's Challenge 2 emulator that runs in a browser
https://c.eev.ee/lexys-labyrinth/
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Bug with dormant bomb conversion option?
#106
jeremyredhead
opened
5 days ago
0
Fix invisble wall encoding in CCL/DAT files
#105
jeremyredhead
opened
5 days ago
0
Adjusting a joystick axis or pressing a button while playing causes the game to freeze
#104
jimj316
closed
5 months ago
1
Keyboard and mouse usability improvements in the editor
#103
lydell
closed
5 months ago
2
Cloning machines can move other actors onto the cloning machine mid-clone, erasing them
#102
FallingPineapples
opened
6 months ago
3
js files on Github are missing updates that the ones on eev.ee have; they make the game lock up when actors move off some terrains
#101
polkakitty
closed
7 months ago
1
Let undo go back further
#100
eevee
opened
7 months ago
0
Allow undoing a restart
#99
eevee
opened
7 months ago
0
Add CCLP5? 🥺
#98
lydell
closed
7 months ago
2
Pack metadata
#97
TheGLander
opened
9 months ago
2
Switch touch controls to swipes/virtual joystick
#96
lazerwalker
closed
6 months ago
3
Level doesn't win or allow switch between lexy after enough clones exit.
#95
rredford
opened
1 year ago
4
Allow starting/resuming by touch on tablets. Fixes #93
#94
PixievoltNo1
closed
6 months ago
1
Can't start a level by touch on an Android tablet
#93
PixievoltNo1
closed
6 months ago
2
Add a missing tile encoding spec for one-way walls
#92
chz16
closed
1 year ago
4
Touch relative to viewport
#91
mruac
closed
6 months ago
2
Uncaught TypeError when finishing a level while playing with a Tile World tileset causes all rending to stop
#90
normanr
opened
2 years ago
0
Always evaluate touch events relative to the center of the viewport
#89
normanr
closed
6 months ago
4
the remaining unimplemented custom elements
#88
Patashu
opened
2 years ago
2
Fix missing tooltips in editor
#87
Techokami
closed
2 years ago
0
a lead for solving the Settlement of Arrakis desync
#86
Patashu
closed
2 years ago
0
CC2 incompatibility: Ghosts can pass through a custom floor/no sign/hiking boots tile
#85
Patashu
opened
2 years ago
5
encasing a heart in a glass block crashes
#84
Patashu
closed
2 years ago
0
Experimental tile bug fixes
#83
Patashu
closed
2 years ago
1
Cracked ice's 'crack' and 'slide' propertes aren't consistently ignored
#82
Patashu
closed
2 years ago
0
Boulder vs forced movement weird interactions
#81
Patashu
closed
2 years ago
0
Electric floors attached to wires start the level powered, and don't depower until they see a falling pulse
#80
Patashu
closed
2 years ago
0
Dropping two ankhs in a row crashes
#79
Patashu
closed
2 years ago
0
Placing a circuit block fails (but there is a workaround)
#78
Patashu
closed
2 years ago
0
Turning on debug mode before entering any level crashes
#77
Patashu
closed
2 years ago
1
Incompatibility: item bestowal with inverter gates
#76
idarob
opened
3 years ago
1
Incompatibility: Wired open traps don't close upon start of level
#75
idarob
opened
3 years ago
0
'script' directives in .c2g not handled
#74
keiyakins
opened
3 years ago
0
Sound does not work on desktop Safari
#73
snacksforsale
closed
3 years ago
1
In editor, translucent render of a tile remains if you hold click
#72
ncrecc
closed
7 months ago
0
Eyedropper briefly renders the copied tile over the top-left of the level
#71
ncrecc
closed
7 months ago
1
In editor, right-clicking on a tile from the tile menu makes it your secondary element, but it has to be placed with ctrl+click
#70
ncrecc
opened
3 years ago
1
"Fire doesn't block monsters" compat rule should exclude beetles
#69
ncrecc
closed
2 years ago
2
Trap ejections under Lynx compat mode look choppy
#68
ncrecc
closed
7 months ago
2
Electric floors always appear to be on at the start of the level, until power is cycled to them
#67
ncrecc
closed
2 years ago
0
Implement the Shark
#66
Patashu
closed
3 years ago
0
Visual lockup if heart or green heart inside glass block exists at any point
#65
ncrecc
closed
2 years ago
1
fix some custom tiles issues
#64
Patashu
closed
3 years ago
0
Game freezes visually if you move a glass block into a mine
#63
ncrecc
closed
3 years ago
0
Item in glass block is not preserved if it's destroyed by time bomb or halo
#62
ncrecc
closed
3 years ago
0
Halos don't work for monsters (given via gift bow)
#61
ncrecc
closed
3 years ago
2
Special four-way wires produced by destroying an electric floor (halo, bomb) or a blue teleport wired on all sides (bomb) are visually indistinguishable from normal crossed wires
#60
ncrecc
closed
7 months ago
3
Glass block will "use" time penalties/bonuses, stopwatches, and bonus candies when moving onto them
#59
ncrecc
closed
3 years ago
1
Game freezes visually if you enter a turnstile from above or to the right
#58
ncrecc
closed
3 years ago
3
The strip of tiles on the loading screen fades at each end on Firefox, but not Chromium, Edge, or Vivaldi
#57
ncrecc
closed
3 years ago
0
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