issues
search
eevee
/
lexys-labyrinth
Chip's Challenge 2 emulator that runs in a browser
https://c.eev.ee/lexys-labyrinth/
Other
73
stars
12
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
When 60fps compat option is enabled, turn lengths in turn-based mode are weird
#54
ncrecc
closed
3 years ago
0
If you activate debug mode before playing a level, trying to play a level results in the play screen never coming up
#53
ncrecc
opened
3 years ago
0
Wishlist: Implementation of "Hide Logic" option
#52
idarob
closed
3 years ago
1
Rovers are blocked by bonuses
#51
idarob
closed
3 years ago
1
"Monsters do not eat blue keys" MSCC compat setting should be "Monsters pass over all keys"
#50
ncrecc
closed
3 years ago
1
When "run at 60 FPS" and "use Lynx-style update loop" compat options are both checked, wall hit sound will play every tick while Lexy pushes against a wall
#49
ncrecc
closed
3 years ago
0
Black buttons are too fast
#48
ncrecc
closed
3 years ago
1
Time limit can be set to a negative number
#47
ncrecc
closed
3 years ago
0
Player isn't considered to be actually moving through logic gates when they appear in a wired teleport network
#46
ncrecc
opened
3 years ago
2
Players can change direction & are able to switch to another character while on clone machine
#45
ncrecc
opened
3 years ago
0
Unwired teleport can be safely entered when an entirely blocked wired teleport network is after it in reading order
#44
ncrecc
opened
3 years ago
0
Ghost inventory behaviour not consistent with CC2
#43
idarob
opened
3 years ago
2
Bowling balls don't "eat" bonuses in LL
#42
idarob
closed
3 years ago
1
Custom tiles: Terraformer and Global Cycler
#41
Patashu
closed
3 years ago
1
Lexy's downward pushing sprites aren't very clear
#40
ncrecc
closed
3 years ago
1
Cerise's editor description refers to her as a "rabbat" - typo?
#39
ncrecc
closed
3 years ago
1
No way of discerning the direction of certain entities in the editor
#38
ncrecc
closed
3 years ago
0
Player mimics (doppel-Lexies/Cerises) cannot use stopwatches
#37
ncrecc
closed
3 years ago
0
Rovers don't properly animate when at a standstill
#36
ncrecc
closed
3 years ago
0
Fireballs don't change direction after melting ice blocks
#35
ncrecc
closed
3 years ago
1
pgchip ice blocks aren't fully emulated
#34
ncrecc
closed
2 years ago
0
Emulate special enemy movement behavior on railroad junction when "colliding" with a thin wall on the same tile
#33
ncrecc
opened
3 years ago
0
Hooking a block on a straight railroad, when moving perpendicular to the railroad, doesn't make it turn all the way
#32
ncrecc
opened
3 years ago
0
Hooking a block on a railroad from an "illegal" position prompts it to move
#31
ncrecc
opened
3 years ago
1
Lone yellow teleport can be collected if the level did not start with multiple yellow teleports
#30
ncrecc
closed
3 years ago
0
Ice blocks with keys can't open doors
#29
ncrecc
closed
3 years ago
0
Inactive transmogrifiers still animate
#28
ncrecc
closed
3 years ago
1
Bombs will generate fire under destroyed canopies if that canopy protected an entity
#27
ncrecc
closed
3 years ago
0
"Walking while pushing" animation is not used when pushing something slower than you
#26
ncrecc
opened
3 years ago
3
Switch walls and toggle walls lack identifying attributes aside from color
#25
ncrecc
closed
3 years ago
2
Pressing Space takes me to the bitbusters wiki page on Chip's Challenge Level Pack 3
#24
ncrecc
closed
3 years ago
4
turn-based mode fixes: misc actions should take 1 tic, remove some graphical bugs
#23
Patashu
closed
3 years ago
0
fix turn-based mode
#22
Patashu
closed
3 years ago
0
, and . to cycle between variants of a tile doesn't work with letter tile
#21
ncrecc
closed
3 years ago
2
Niceness: trying to switch characters when that would not be legal (e.g. while in between tiles) should buffer the switch until it would next be legal
#20
ncrecc
opened
3 years ago
4
Patterned walls and patterned floors don't contrast each other enough
#19
ncrecc
closed
3 years ago
1
Blocked blue tanks don't continue to turn on an RFF in LL, but do in CC2
#18
Patashu
closed
2 years ago
1
Turn based mode: Lexy waits a tic after making a move
#17
Patashu
closed
3 years ago
1
Lexy's Labyrinth runs ~95-98% of the speed of CC2
#16
Patashu
closed
3 years ago
5
Disable undo during bulk testing
#15
magical
closed
3 years ago
1
Minor quality of life improvements for the bulk tester
#14
magical
closed
3 years ago
0
Draw bottom input wire for NOT gates and counters
#13
magical
closed
3 years ago
2
Implement wire tunnel nesting
#12
magical
closed
3 years ago
3
Add grade report to the bulk tester
#11
magical
closed
3 years ago
1
Game freezes while undoing death by monster
#10
TheJakeSchmidt
closed
3 years ago
2
Cannot click on the chip's challenge level packs under "Just play something" section
#9
Benjins
closed
3 years ago
1
somehow my score is NaN now
#8
rpearl
closed
3 years ago
2
Blue key disappears in CCLP3 level 54
#7
TheJakeSchmidt
closed
3 years ago
3
Add keyboard shortcut for restarting the level
#6
Bocom
closed
5 months ago
14
Possible to walk through facade walls
#5
swantzter
closed
4 years ago
2
Previous
Next