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egordorichev
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LastTry
:deciduous_tree: LastTry is open-source game written in Java, using LibGDX library and inspired by Terraria :deciduous_tree:
MIT License
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17
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Begin work on player movement behaviour. Less Moony.
#117
angelickite
closed
6 years ago
0
Light!
#116
leopoldek
closed
6 years ago
3
Replace SystemMessages
#115
Col-E
closed
6 years ago
1
Some cleanup
#114
Col-E
closed
6 years ago
0
Basic template for subsystem and entity component system
#113
pollend
closed
7 years ago
0
Global Namespace
#112
pollend
opened
7 years ago
1
Entity-Component-System [Discussion]
#111
pollend
closed
6 years ago
1
tweaked contex and paritially added support for loading up mods
#110
pollend
closed
7 years ago
0
Dependency injection 1
#109
pollend
closed
7 years ago
0
Revert "Small fix/crafting recipe holder constructor capsulation"
#108
Col-E
closed
7 years ago
0
Small fix/crafting recipe holder constructor capsulation
#107
DanyYanev
closed
7 years ago
2
implemented slf4j-log4j
#106
pollend
closed
7 years ago
1
Cleanup + World Gen
#105
Col-E
closed
7 years ago
0
Exit dumper crashes on windows
#104
Col-E
opened
7 years ago
7
Small changes I forgot in the last pull
#103
Col-E
closed
7 years ago
0
Breaking blocks spawns water
#102
Col-E
opened
7 years ago
2
Fixes, Texture changes, World gen, Spawning changes
#101
Col-E
closed
7 years ago
0
Liquids tend to flow to the left
#100
Col-E
opened
7 years ago
1
Lighting optimization
#99
Col-E
closed
7 years ago
0
Players have the same spawn point in all worlds.
#98
Col-E
closed
7 years ago
3
Resolving merge conflicts for dev --> master
#97
Col-E
closed
7 years ago
0
Fixes + Cleanup + Light changes
#96
Col-E
closed
7 years ago
1
Fix for IO crashing windows users
#95
Col-E
closed
7 years ago
0
Crash on chunk GC
#94
Col-E
closed
7 years ago
1
Tools.jar Missing
#92
kenten132
closed
7 years ago
6
Code refractoring, string AI ids, fixed player hair, more improvements
#91
egordorichev
closed
7 years ago
1
More fixes
#90
Col-E
closed
7 years ago
1
Small Fixes
#89
Col-E
closed
7 years ago
1
Strange Dropped Item behavior
#88
egordorichev
closed
7 years ago
2
Fixes, fixes, and some more fixes
#87
Col-E
closed
7 years ago
1
Storing items and biomes in json, small code optimizations
#86
egordorichev
closed
7 years ago
0
Small Fixes
#85
Col-E
closed
7 years ago
1
Setting up the initial lightmap doesn't unload chunks after completion
#84
Col-E
closed
7 years ago
3
Docs
#83
egordorichev
closed
7 years ago
1
Crafting
#82
egordorichev
opened
7 years ago
1
Block slopes and solid top things
#81
egordorichev
opened
7 years ago
1
Liquids
#80
egordorichev
opened
7 years ago
1
Chunk with changes can be reset
#79
Col-E
closed
7 years ago
7
Movement fixes + improvements / Tiny DroppedItem changes
#78
Col-E
closed
7 years ago
8
Thought I committed this in the last PR. Whoops
#77
Col-E
closed
7 years ago
0
Refactoring + World Gen + Lighting
#76
Col-E
closed
7 years ago
7
Moving very fast clips through walls / floors
#75
Col-E
closed
7 years ago
2
Quick stacking fix
#74
Col-E
closed
7 years ago
1
Lots of item-related features + chunk optimization
#73
Col-E
closed
7 years ago
2
Rework inventory code
#72
egordorichev
closed
7 years ago
0
Some fixes + Features
#71
Col-E
closed
7 years ago
1
Attack hitboxes do not reflect what's being shown on-screen
#70
Col-E
closed
7 years ago
4
Killing one entity sometimes kills others
#69
Col-E
closed
7 years ago
2
Attacking enemies causes textures to be tinted
#68
Col-E
closed
7 years ago
2
Sometimes when you kill something you can attack the place where it last was.
#67
egordorichev
closed
7 years ago
2
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