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enginmanap
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limonEngine
3D FPS game engine with full dynamic lighting and shadows
http://www.limonengine.com
GNU Lesser General Public License v3.0
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Transforms with parent can act wrong on translate
#151
enginmanap
opened
2 months ago
0
Failed to build on MSYS2 UCRT64
#150
ghost
opened
1 year ago
24
Fix blurry fonts on low DPI screens
#149
reglnk
closed
1 year ago
1
switch to physfs for file access
#148
enginmanap
opened
1 year ago
0
Update CMake config and add font to ImGui
#147
reglnk
closed
1 year ago
1
How to resolve -Werror=cast-function-type?
#145
ArshErgon
closed
2 years ago
3
Add custom ImGui font
#144
reglnk
closed
2 years ago
0
Removed typo & added option
#143
reglnk
closed
2 years ago
0
Replaced useless static asserts with dynamic
#142
reglnk
closed
2 years ago
1
SetVisibilityAndPutToSets is doing redudant work
#141
enginmanap
closed
4 months ago
2
Renamed depth parameter for GraphicsInterface::createTexture
#140
larrymason01
closed
2 years ago
1
fix render pipeline building
#139
enginmanap
closed
2 years ago
0
Material grouping
#138
enginmanap
closed
2 years ago
0
Material grouping
#137
enginmanap
closed
2 years ago
0
Add live update for materials
#136
enginmanap
closed
2 years ago
0
Add hashing for materials
#135
enginmanap
closed
2 years ago
0
Asset Manager returns raw pointers
#134
enginmanap
closed
3 years ago
0
Editor rendering doesnt use the program setting in render pipeline xml
#133
metehaansever
opened
3 years ago
0
Player extension should be disconnected in World xml
#131
mesutcank
closed
3 years ago
0
fibonacci.cpp
#130
Gaminee
closed
3 years ago
0
Engine crashes in editor mode when changing X value of PlayerExtension
#129
mesutcank
opened
3 years ago
0
Check ProgramInterfaceQuerySupport and FrameBufferParameterSupport be…
#128
mesutcank
closed
3 years ago
0
Fix include problem
#127
mesutcank
closed
3 years ago
0
Macosx assimp link workaround
#126
mesutcank
closed
3 years ago
0
Rename depth variable name in createTexture method to layers
#125
enginmanap
closed
2 years ago
1
uniform map in the GraphicsProgram should not be holding pointers
#124
enginmanap
opened
4 years ago
1
Improve Ui and release 1.0
#123
Nep-Toodles
opened
4 years ago
2
new noob User will see the whole screen before he learns to move the …
#122
Nep-Toodles
closed
3 years ago
1
fix bugs
#121
Nep-Toodles
closed
3 years ago
2
Update Options.xml
#120
Nep-Toodles
closed
4 years ago
1
__attribute__((unused)) tags replacement
#119
onurblt
closed
4 years ago
2
Removing object with its children
#118
onurblt
closed
4 years ago
5
Improve exception safety with smart pointers
#117
elfring
opened
4 years ago
1
Remove an unnecessary null pointer check
#116
elfring
opened
4 years ago
1
comments-Development Slowdown
#115
enginmanap
opened
4 years ago
0
update at line 148, 150 and 152
#114
brightprogrammer
closed
4 years ago
1
Small error in the "src/main.cpp" file
#113
brightprogrammer
closed
4 years ago
2
There is a redudant clearDepth method on graphics end
#112
enginmanap
opened
5 years ago
0
Graphics pipeline builder requires texture Attachment points
#111
enginmanap
opened
5 years ago
0
GLHelper Loaded Programs map logic is flawed
#110
enginmanap
opened
5 years ago
0
openGL 2.0 support ? + 3rd person view
#109
abasgames
closed
9 months ago
1
**NOT IMPORTANT** README.md mistake
#108
jonathan-richer
closed
5 years ago
2
rename bulletHole_alpha.png to BulletHole_alpha.png
#107
talhakanyilmaz
closed
5 years ago
1
comments-Version 0.6 Released
#106
enginmanap
opened
5 years ago
0
Player doesn't get effected by ground friction
#105
enginmanap
opened
5 years ago
0
GUI element render order is flawed
#104
enginmanap
opened
5 years ago
0
Physics group and mask IDs can't be set as they should
#103
enginmanap
opened
5 years ago
0
minor tweak to the step 4 command
#102
CasperUK
closed
5 years ago
0
Bullet holes remain behind on coin when picked up
#101
CasperUK
closed
4 years ago
0
Updated the build/run ubuntu instructions
#100
CasperUK
closed
5 years ago
1
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