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enginmanap
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limonEngine
3D FPS game engine with full dynamic lighting and shadows
http://www.limonengine.com
GNU Lesser General Public License v3.0
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trigger code deserialization failed logs are misleading
#99
enginmanap
opened
5 years ago
0
loadAndSwitch should not allow self switch
#98
mesutcank
closed
5 years ago
1
Raycast to cursor should have distance
#97
mesutcank
opened
5 years ago
0
Player extensions doesn't get player position
#96
mesutcank
opened
5 years ago
0
Alpha only texture handling should be improved
#95
enginmanap
opened
5 years ago
0
Diffuse Texture alpha channel use should be an option
#94
enginmanap
opened
5 years ago
0
Animated and Transparent objects are not handled
#93
enginmanap
opened
5 years ago
0
Texture asset removes surfaces with wrong method
#92
enginmanap
closed
5 years ago
0
AIMovementNode shared_ptr usage might never free
#91
enginmanap
opened
5 years ago
0
Add multilib dependencies to README
#90
jmcph4
closed
5 years ago
4
Build fails on 64-bit targets due to missing dependencies
#89
jmcph4
closed
5 years ago
8
Loading image should not be hardcoded
#88
enginmanap
closed
5 years ago
0
__attribute__((unused)) tags break VS builds
#87
enginmanap
closed
4 years ago
6
Travis build fails
#86
enginmanap
closed
5 years ago
1
Missing asset: `World001.aiwalk`
#85
jmcph4
closed
5 years ago
7
AI Walk Grid de/serialize doesn't generate source grid exactly
#84
enginmanap
opened
5 years ago
0
Platform-dependent file paths in EasyFPS.fbx
#83
jmcph4
closed
5 years ago
16
Rename EasyFPS file to match specified path
#82
jmcph4
closed
5 years ago
0
Missing file or (likely) incorrect file path in default world files
#81
jmcph4
closed
5 years ago
4
Fix incorrect file path in `src/AssetManager.h`
#80
jmcph4
closed
5 years ago
1
Incorrect asset extension file path in `AssetManager.h`
#79
jmcph4
closed
5 years ago
1
Remove unused variable in `WorldLoader` class
#78
jmcph4
closed
5 years ago
2
Unused variable `childCount` in `WorldLoader::loadObject` code
#77
jmcph4
closed
5 years ago
2
Fix uninitialised variables in `ModelAsset` class
#76
jmcph4
closed
5 years ago
5
Uninitialised variable `animationTimeNew` in `ModelAsset::getTransformBlended` code
#75
jmcph4
closed
5 years ago
4
Sound subsystem uses custom threading
#74
enginmanap
closed
5 years ago
1
Documentation button opens About page on enginmanap.github.io
#73
alpert
closed
5 years ago
1
comments-Limon Engine now has SSAO
#72
enginmanap
opened
5 years ago
3
MeshAsset class doesn't free VBOs at destroy
#71
enginmanap
opened
5 years ago
0
glm on Ubuntu 16.04
#70
reppolice
closed
5 years ago
19
Model Loading is too convoluted
#69
enginmanap
opened
5 years ago
0
SetParent logic is too convoluted
#68
enginmanap
opened
5 years ago
0
Parent transforms are not efficiently calculated
#67
enginmanap
opened
5 years ago
0
Light objects doesn't have an ID even though they are Game Objects
#66
enginmanap
closed
5 years ago
2
updated .gitignore.
#65
nuriu
closed
5 years ago
1
SetLocalScaling for animated models is too cpu intensive
#64
enginmanap
opened
5 years ago
0
Vertex shader has complex calculations that can be removed
#63
enginmanap
opened
5 years ago
0
Transformations should be stackable
#62
enginmanap
closed
5 years ago
1
[issue #54] refactored calculateTransform
#61
nickshillingford
closed
6 years ago
8
Model classes render method doesn't work
#60
enginmanap
opened
6 years ago
0
The OSX binaries have some fancy linking?
#59
reppolice
opened
6 years ago
17
Windowed mode setting is missing
#58
enginmanap
closed
6 years ago
0
Status of Features?
#57
sunnystormy
closed
6 years ago
4
Create way to navigate editor mode with laptop trackpad.
#56
sunnystormy
closed
6 years ago
3
Assets removed from source which prevents demos from launching
#55
sunnystormy
closed
5 years ago
5
Animation Interface CalculateTransform is unintuitive
#54
enginmanap
closed
6 years ago
5
comments-Limon Engine Reviewed by Game From Scratch
#53
enginmanap
opened
6 years ago
0
LoadAndRemove method doesn't handle fail case
#52
enginmanap
closed
6 years ago
0
playSound returns Bool instead of uint32_t
#51
enginmanap
closed
6 years ago
0
Remove trigger returns uint32_t instead of bool
#50
enginmanap
closed
6 years ago
0
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