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eugene-og
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threes-company
Automatically exported from code.google.com/p/threes-company
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Pull blob grew when colliding with slippery blobs
#84
GoogleCodeExporter
opened
9 years ago
0
Death ray blob did not take damage
#83
GoogleCodeExporter
opened
9 years ago
0
Try allowing both players to go at once
#82
GoogleCodeExporter
opened
9 years ago
0
Dan thinks death ray blob displays wrong length in GUI
#81
GoogleCodeExporter
opened
9 years ago
0
Energy Points (randomly) broken in network game
#80
GoogleCodeExporter
opened
9 years ago
2
Need notification when not a player's turn
#79
GoogleCodeExporter
opened
9 years ago
2
Need a notification when a player drops from network game?
#78
GoogleCodeExporter
closed
9 years ago
1
Weird behavior when move and fire death ray on same turn
#77
GoogleCodeExporter
closed
9 years ago
1
Simulation pause if all moving blobs die
#76
GoogleCodeExporter
closed
9 years ago
1
Death ray blob fires in at least 2 directions
#75
GoogleCodeExporter
closed
9 years ago
1
Having dying blobs shrink to nothingness
#74
GoogleCodeExporter
opened
9 years ago
0
Blob collisions cause shrinking before killing
#73
GoogleCodeExporter
closed
9 years ago
2
Better graphics for blobs
#72
GoogleCodeExporter
opened
9 years ago
0
"Rotate" action takes 2APs while indicating 1.
#71
GoogleCodeExporter
closed
9 years ago
1
Stop delay of simulation if all force blobs have died
#70
GoogleCodeExporter
closed
9 years ago
2
Add friction for forces
#69
GoogleCodeExporter
closed
9 years ago
1
Make seperate buttons for pushing and pulling
#68
GoogleCodeExporter
closed
9 years ago
1
Explosion duration should be shorter
#67
GoogleCodeExporter
closed
9 years ago
1
Change internal representation of blob size to match what's on screen
#66
GoogleCodeExporter
opened
9 years ago
1
Explosions should be bigger
#65
GoogleCodeExporter
closed
9 years ago
2
Implement an optional time limit on turns
#64
GoogleCodeExporter
opened
9 years ago
0
Implement filling
#63
GoogleCodeExporter
closed
9 years ago
4
Says Game Over in chat before simulation is executed
#62
GoogleCodeExporter
closed
9 years ago
2
Energy point broken
#61
GoogleCodeExporter
closed
9 years ago
1
Holes are drawn on top of blobs
#60
GoogleCodeExporter
closed
9 years ago
4
Visual feedback when EP or anchor are active
#59
GoogleCodeExporter
closed
9 years ago
3
Change energy point graphic
#58
GoogleCodeExporter
closed
9 years ago
2
Delay at the end of simulation
#57
GoogleCodeExporter
closed
9 years ago
1
Sounds should be played asynchronously
#56
GoogleCodeExporter
closed
9 years ago
1
Forces not being applied evenly
#55
GoogleCodeExporter
closed
9 years ago
3
Both blobs in a collision die
#54
GoogleCodeExporter
closed
9 years ago
6
When 2 same sizes blobs collide, only 1 dies
#53
GoogleCodeExporter
closed
9 years ago
2
Round blob sizes to the nearest .1
#52
GoogleCodeExporter
closed
9 years ago
2
Energy points are broken
#51
GoogleCodeExporter
closed
9 years ago
1
Don't allow multiple actions on the same blob in one turn
#50
GoogleCodeExporter
opened
9 years ago
1
Releasing a right click shouldn't enqueue a move
#49
GoogleCodeExporter
closed
9 years ago
1
Damage isn't being applied
#48
GoogleCodeExporter
closed
9 years ago
1
Forces need to be more powerful
#47
GoogleCodeExporter
closed
9 years ago
5
Fix sound loading so it works from jar
#46
GoogleCodeExporter
closed
9 years ago
1
Use wavs instead of mp3s for sounds
#45
GoogleCodeExporter
closed
9 years ago
3
Enable/disable option for sound
#44
GoogleCodeExporter
closed
9 years ago
5
Sound out of sync with graphics
#43
GoogleCodeExporter
closed
9 years ago
3
Make board edges visible
#42
GoogleCodeExporter
opened
9 years ago
1
Framerate is choppy
#41
GoogleCodeExporter
closed
9 years ago
11
Menus drawn under board
#40
GoogleCodeExporter
closed
9 years ago
1
Exploding and Splippery blobs can't spawn
#39
GoogleCodeExporter
closed
9 years ago
2
Add slippery spots to GUI
#38
GoogleCodeExporter
closed
9 years ago
3
SocketException during network play
#37
GoogleCodeExporter
closed
9 years ago
12
AP increases double counted in HotSeat mode
#36
GoogleCodeExporter
closed
9 years ago
1
We need to show how many AP a move will use in advance
#35
GoogleCodeExporter
closed
9 years ago
3
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