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fabriceci
/
godot-rapier2d
GDExtension for Rapier2D
MIT License
15
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3
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Impulse applies unexpected angular momentum to rigidbodies
#50
AntonBergaker
opened
11 months ago
0
fix scaling to work.
#49
Ughuuu
closed
11 months ago
0
Shape Skewing doesnt work
#48
Ughuuu
opened
11 months ago
0
Shape scaling doesn't work
#47
Ughuuu
closed
11 months ago
0
use double in builds for rapier too. Fix properties for objects not in simulation.
#46
Ughuuu
closed
11 months ago
0
Refactor cpp and rust(rapier) code
#45
Ughuuu
closed
11 months ago
0
Angular limits are halved hack
#44
Ughuuu
opened
11 months ago
0
Implement missing warmstart in rapier(in fork for now)
#43
Ughuuu
opened
11 months ago
0
Update joint limits and motor
#42
Ughuuu
closed
11 months ago
2
When the player moves toward another CharacterBody2D weird movement happens
#41
TheDWPCer
opened
11 months ago
3
Change capsule to basic shapes. Add basic implementation for conveyer belt. Make static bodies be kinematic instead.
#40
Ughuuu
closed
11 months ago
2
Setting body param while not in simulation doesnt work(eg friction and bounce)
#39
Ughuuu
closed
11 months ago
0
Setting can sleep on bodies while not in simulation doesnt work.
#38
Ughuuu
closed
11 months ago
0
Setting mass while not in simulation doesn't work.
#37
Ughuuu
closed
11 months ago
0
Setting velocity while not in simulation doesn't work.
#36
Ughuuu
closed
11 months ago
0
Setting impulse while not in simulation doesn't work.
#35
Ughuuu
closed
11 months ago
0
Add missing functions
#34
Ughuuu
closed
11 months ago
1
Pin joint softness is not implemented
#33
Ughuuu
opened
11 months ago
0
Joint max force and bias is missing
#32
Ughuuu
opened
11 months ago
0
Separation ray is not implemented
#31
Ughuuu
opened
11 months ago
0
update readme
#30
Ughuuu
closed
11 months ago
0
Expose more things as project settings. Also change default settings so shapes don't intersect as much.
#29
Ughuuu
closed
11 months ago
0
_shape_collide function implementation is missing
#28
Ughuuu
opened
11 months ago
0
_body_set_axis_velocity function implementation is missing
#27
Ughuuu
closed
11 months ago
0
Spring Joint is missing
#26
Ughuuu
opened
11 months ago
0
Create logo_square.jpg
#25
Ughuuu
closed
11 months ago
0
static body constant speed (conveyer belt) doesn't work
#24
Ughuuu
opened
11 months ago
0
Update lib.rs to work better and not get stuck for test body motion
#23
Ughuuu
closed
11 months ago
2
Allows to set the time to wait before a RigidBody is put to sleep.
#22
fabriceci
closed
11 months ago
0
Penetration problem in test_body_motion.
#21
fabriceci
closed
11 months ago
3
Fix shape index crash
#20
Ughuuu
closed
11 months ago
0
Fix test body motion
#19
Ughuuu
closed
11 months ago
1
Update docs and refactor static body
#18
Ughuuu
closed
11 months ago
0
Fix binary name in the GDextension file
#17
fabriceci
closed
1 year ago
0
character controller seems to get stuck
#16
Ughuuu
closed
11 months ago
0
one way collision doesn't work
#15
Ughuuu
opened
1 year ago
0
use correct version of godot-cpp 4.1
#14
Ughuuu
closed
1 year ago
0
Build macos universal
#13
Ughuuu
closed
1 year ago
0
fix the double dot in the extension generated name
#12
fabriceci
closed
1 year ago
0
Add info plist files
#11
Ughuuu
closed
1 year ago
0
fix mac path for signing
#10
Ughuuu
closed
1 year ago
0
Update .gitignore to trigger build
#9
Ughuuu
closed
1 year ago
0
list the bugs, features status and limitations
#8
Ughuuu
closed
11 months ago
2
Fix move and slide
#7
Ughuuu
closed
11 months ago
0
Fix the build for macOS
#6
Ughuuu
closed
1 year ago
0
Small fix for binaries
#5
Ughuuu
closed
1 year ago
0
Fix build CI
#4
Ughuuu
closed
1 year ago
0
Fix ci build
#3
Ughuuu
closed
1 year ago
0
lint
#2
Ughuuu
closed
1 year ago
0
update github actions to build
#1
Ughuuu
closed
1 year ago
1
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