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facebookincubator
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FBX2glTF
A command-line tool for the conversion of 3D model assets on the FBX file format to the glTF file format.
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Can't handle texture for TransparencyFactor; discarding.
#158
southkorea2013
opened
5 years ago
13
I converted a model and turned on Draco compression and read the model incorrectly in UV
#157
gameatp
closed
5 years ago
7
Support for 3ds max DirectX Shader Interactive (Stingray PBS) exported FBX
#156
EugenioMiolo
opened
5 years ago
12
Animation Compression with Draco
#155
redtankbai
opened
5 years ago
1
Output GLB file fails Facebook 3D Model Validation Tool: Accessors.bufferView must be given
#154
delhanty
closed
5 years ago
10
Animation data is missing
#153
yazancash
closed
5 years ago
2
Embedded textures lost during conversion
#152
ANTONBORODA
closed
5 years ago
7
Mocha integration test suite
#150
zellski
closed
5 years ago
0
Apply clang-format to all our source.
#149
zellski
closed
5 years ago
0
Switch from CXXOPTS to CLI11.
#148
zellski
closed
5 years ago
0
Implement KHR_lights_punctual.
#147
zellski
closed
5 years ago
0
Building on Mac OS
#146
mariel-pettee
closed
5 years ago
3
Build system tweaks; move to SDK 2019.2; new dependencies.
#145
zellski
closed
5 years ago
1
Provide a alternate search folder
#144
fire
closed
3 years ago
3
Require 2019.2 henceforth.
#143
zellski
closed
6 years ago
0
Draco compression is not good
#142
yhydra
closed
5 years ago
2
Added support for exporting user properties assigned to materials
#141
gwihlidal
closed
5 years ago
4
Is FBX does not store its texture inside it and has to rely external source on disk? or is it?
#140
JOELwindows7
opened
6 years ago
3
Implement KHR_lights_punctual
#139
zellski
closed
5 years ago
0
Implement KHR_lights_punctual
#138
zellski
closed
6 years ago
0
Artifacts after converting to gltf
#137
alekbarszczewski
opened
6 years ago
1
FBX to GLB convertion with external texture files
#136
EtagiBI
closed
6 years ago
7
Fix cross-platform path handling.
#135
zellski
closed
5 years ago
0
Don't use dynamic_cast<>
#134
zellski
closed
6 years ago
1
fix fov computation from fbxsdk
#133
EscapeZero
closed
6 years ago
1
Fix camera rotation from FBX, fix illegal memory access of binary data
#132
EscapeZero
closed
6 years ago
2
Transcribe FBX Custom Properties
#131
EscapeZero
closed
6 years ago
1
Transcribe FBX Custom Properties to into a glTF extras object
#130
zellski
closed
6 years ago
4
Add command line option to control an accessor's component type
#129
willeastcott
opened
6 years ago
4
Typo on comment
#128
fire
closed
6 years ago
1
Crashed on Windows
#127
Siccity
closed
6 years ago
1
Missing joints in output GLTF "joints" list
#126
helikopterodaktyl
opened
6 years ago
7
Scale isn't converted properly
#125
mikebourbeauart
opened
6 years ago
5
Output files are incredibly small
#124
mikebourbeauart
closed
5 years ago
3
Vertex Cache Animations
#123
maximcapra
closed
6 years ago
2
Blend shape keys to accessor names
#122
ox
closed
6 years ago
15
Building on Ubuntu 18.04 with GCC 7
#121
ox
closed
6 years ago
1
Accessors missing name
#120
ox
closed
6 years ago
2
Can't build on Windows
#119
FuriouZz
closed
5 years ago
2
npm usage example fails
#118
iambumblehead
closed
6 years ago
1
FBX2glTF not working for multi material Stingray PBS for FBX created in Maya & 3dsMax
#117
gopikrishnachaganti
closed
6 years ago
1
Support for reading physical material in FBX generated from 3ds Max
#116
gopikrishnachaganti
closed
6 years ago
1
support relative filepaths
#115
joshmarinacci
opened
6 years ago
0
Sync upstream
#114
rishabh-battulwar
closed
6 years ago
1
Minor typo corrections
#113
ninerdelta
closed
6 years ago
1
Is there a posiblility to use this converter by code?
#112
JochnGst
closed
6 years ago
2
Missing specular, glossiness map after converted to glTF?
#111
Ben-Mack
closed
5 years ago
20
Colors appear brighter
#110
TSFSean
closed
6 years ago
2
Output Directory Issues on Windows
#109
tylocook
closed
5 years ago
5
UTF-8 support
#108
vfabioux
opened
6 years ago
5
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