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faiface
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pixel
A hand-crafted 2D game library in Go
MIT License
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func text.NewAtlas() cost too much memory
#274
gakkilove
closed
3 years ago
4
Go module error: build constraints exclude all Go files in go-gl
#273
soypat
closed
3 years ago
0
Added input event tracking to prevent missed inputs
#272
unitoftime
closed
3 years ago
2
Ability to change not only color but font face when writing to a single text object
#271
3ter
opened
3 years ago
0
Raspberry Pi compatibility
#270
ghost
closed
3 years ago
1
Drawing primitives
#269
quarterpound
closed
3 years ago
2
Known behaviour: Drawer caches draw targets and can cause a memory leak
#268
nathanKramer
closed
3 years ago
1
Full screen to cover the top bar on mac?
#267
uberswe
opened
3 years ago
7
Curves
#266
jakubDoka
opened
3 years ago
6
Elements not rendered properly when taking screenshot
#265
Alevsk
closed
3 years ago
0
Run pixelgl.Run(run) on a different thread
#264
Alevsk
closed
3 years ago
2
IMDraw is unaffected by SetSmooth or MSAA
#263
NabeelAhmed1721
opened
3 years ago
5
Use slice for range in Drawer.Dirty(), to improve performance
#262
snargleplax
closed
3 years ago
1
Set Window hints
#261
Hero9909
closed
3 years ago
2
Shaders don't seem to apply to drawn text
#260
3ter
opened
3 years ago
1
Opening spritesheet larger than 64Kb displays as black
#259
danielkberry
closed
4 years ago
1
Clipboard Support
#258
crthpl
closed
3 years ago
0
NewCanvas requires NewWindow to be called first
#257
uberswe
closed
4 years ago
2
Key press doesn't always trigger
#256
bhperry
closed
4 years ago
6
Text is not well positioned with some fonts
#255
roipoussiere
opened
4 years ago
2
How to focus Window
#254
crthpl
opened
4 years ago
3
tests and fixes faiface#123, SIGSEGV on text.NewAtlas if glyph absent
#253
roipoussiere
closed
4 years ago
1
Add AnchorPos struct and functions
#252
roipoussiere
closed
3 years ago
15
Does this 2D library support Chinese characters and Japanese characters
#251
gakkilove
closed
4 years ago
4
Examples/Tutorials do not work, on fresh install of golang
#250
ninjapretzel
closed
4 years ago
6
How to create vector paths?
#249
roipoussiere
closed
3 years ago
3
Quadtree implementation
#248
jakubDoka
closed
3 years ago
2
Drawing tens of thousands of sprites to a batch
#247
jrcichra
closed
3 years ago
7
#244 GLTriangle's fragment shader is used when rendered by the Canvas.
#246
dusk125
closed
3 years ago
5
Adding Clipping rectangle support in GLTriangles
#245
dusk125
closed
4 years ago
3
Canvas Triangles with their own Shader
#244
dusk125
closed
3 years ago
3
expose glfw.WaitEvent using Window.WaitInput
#243
andrebq
closed
4 years ago
1
How is it with performance ?
#242
jakubDoka
closed
4 years ago
1
No error but window doesnt show
#241
frostways
closed
4 years ago
4
help for "nested func"
#240
frostways
closed
4 years ago
1
Help !
#239
frostways
closed
4 years ago
0
Is it possible to draw only part of a sprite?
#238
karlc1
closed
4 years ago
2
Add window hints to created maximized or invisible windows
#237
fgrosse
closed
4 years ago
0
Fixing line intersection for lines through origin
#236
bcvery1
closed
4 years ago
1
Support setting an initial window position
#235
fgrosse
closed
4 years ago
1
Support glfw.TransparentFramebuffer window hint
#234
fgrosse
closed
4 years ago
0
Gamepad API added.
#233
zergon321
closed
4 years ago
2
Creating a layered Window
#232
qb-0
opened
4 years ago
8
Update CHANGELOG.md Unreleased Section
#231
delp
closed
4 years ago
1
Fix CHANGELOG.md
#230
fgrosse
closed
4 years ago
2
Build fails with fatal error: checkptr: pointer arithmetic computed bad pointer value
#229
fgrosse
closed
2 years ago
9
Tutorial on Matrices: increasing spin rate.
#228
loeksnokes
closed
4 years ago
3
Use IMDraw to create a shape with a hole
#227
mr-panta
closed
4 years ago
3
HTML5/wasm support
#226
Zireael07
opened
4 years ago
3
Pixel is looking for a new maintainer
#225
faiface
closed
4 years ago
28
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