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fenomas
/
noa
Experimental voxel game engine.
MIT License
608
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86
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How to use collideTerrain?
#151
Trenki
closed
3 years ago
5
Getting started template w/ react
#150
MCArth
closed
3 years ago
2
How do I set the rotation of the playerEntity?
#149
Trenki
closed
3 years ago
6
Light Issues
#148
sourcerose
closed
1 year ago
12
Movement Issues
#147
sourcerose
closed
3 years ago
4
FINAL FIX: Adding Fog
#146
sourcerose
closed
3 years ago
4
Fixed: adding fog
#145
sourcerose
closed
3 years ago
0
Adding Fog
#144
sourcerose
closed
3 years ago
1
Use GPU to speed up the Performance
#143
sourcerose
closed
3 years ago
3
Getting Tons of errors on start
#142
sourcerose
closed
3 years ago
11
How to dispose the noa instance?
#141
Trenki
opened
3 years ago
3
Bump ini from 1.3.5 to 1.3.7
#140
dependabot[bot]
closed
3 years ago
0
Operation Warp speed , NOA ENGINE give me my christmas present before 2021
#139
ghost
opened
3 years ago
16
TypeError: world._storage.worldCoordToChunkIndex is not a function
#138
Trenki
closed
3 years ago
5
Can't load character mesh on latest build
#137
ghost
closed
3 years ago
2
When I load world from json some cube not rendered completely
#136
ghost
closed
3 years ago
5
Typescript migration branch
#135
fenomas
closed
3 years ago
22
Migration to Typescript & ES6 Classes
#134
SamKirkland
closed
3 years ago
2
Migration to Typescript & ES6 Classes
#133
SamKirkland
closed
3 years ago
3
objects v0
#132
zoink
closed
3 years ago
0
Raycast to entity meshes
#131
zoink
closed
3 years ago
1
Meshing in a worker
#130
Jarred-Sumner
closed
4 years ago
2
A question about custom meshes
#129
csf30816
closed
3 years ago
5
Uncaught TypeError: this._scene.enableDepthRenderer is not a function
#128
csf30816
closed
4 years ago
2
A function to set all blocks within a certain distance to a block type
#127
csf30816
closed
4 years ago
1
Possibly make chunk loading asynchronous or whatnot
#126
csf30816
closed
3 years ago
2
How to make realistic terrain.
#125
csf30816
closed
4 years ago
4
How to make water get darker closer to the bottom
#124
csf30816
closed
3 years ago
6
Bump acorn from 7.1.0 to 7.3.1
#123
dependabot[bot]
closed
3 years ago
0
Fix setBlockID documentation
#122
Heath123
closed
4 years ago
1
Bump lodash from 4.17.15 to 4.17.19
#121
dependabot[bot]
closed
4 years ago
0
How to do LODs?
#120
Jarred-Sumner
closed
3 years ago
5
Consider using SoildParticleSystem for terrain chunks
#119
Jarred-Sumner
closed
1 year ago
10
Texture (material) randomization
#118
Patbox
opened
4 years ago
2
Any tips for how to generate a minimap client-side?
#117
Jarred-Sumner
closed
4 years ago
4
Textures with partial transparency
#116
Patbox
closed
4 years ago
8
Best way to control chunk loading?
#115
Heath123
closed
3 years ago
9
Customized cameras and physics backtracking
#114
terrac
closed
4 years ago
2
Add some typescript type definitions
#113
Jarred-Sumner
closed
4 years ago
4
Z-order issues
#112
Roy-Ermers
closed
3 years ago
6
How best to access chunk/userData during block lifecycle hooks?
#111
Jarred-Sumner
closed
4 years ago
5
Air Jumping and Jumping Mid-Air are present
#110
sourcerose
closed
4 years ago
2
Block Outline doesn't switch color
#109
sourcerose
closed
4 years ago
2
Image artifacts with textures on blocks when moving
#108
Jarred-Sumner
closed
4 years ago
2
How to texture blocks with images?
#107
sourcerose
closed
4 years ago
2
How to cache chunk data?
#106
Jarred-Sumner
closed
4 years ago
3
Reduce number of allocations when merging submeshes
#105
Jarred-Sumner
closed
4 years ago
0
What is the best way to handle underwater plants?
#104
Roy-Ermers
closed
4 years ago
3
Fluid physics
#103
Roy-Ermers
closed
4 years ago
2
A easier way to make skyboxes
#102
Roy-Ermers
closed
4 years ago
1
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