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floooh
/
sokol
minimal cross-platform standalone C headers
https://floooh.github.io/sokol-html5
zlib License
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469
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Ability to label command encoders
#973
danielchasehooper
closed
4 months ago
8
sokol_app.h html5: event bubbling followup fixes...
#972
floooh
closed
5 months ago
1
README: Add missing WebGPU reference.
#971
waywardmonkeys
closed
5 months ago
1
Fix strict-prototype warnings.
#970
waywardmonkeys
closed
5 months ago
4
Dear ImGui touch input broken on mobile browsers
#969
voidware
closed
5 months ago
12
Questions about Textures and Samplers used with imgui
#968
voidware
closed
5 months ago
4
Additional texture pixel formats [BC3, BC7, ETC2 with sRGB, ASTC 4x4]
#967
allcreater
closed
5 months ago
3
sokol_app.h: Full GLES support
#966
automainint
closed
4 months ago
4
sokol_app.h: GLES support on Linux with GLX
#965
automainint
closed
4 months ago
5
'sapp clear example' build error in macos 11.7 bigSur
#964
Angluca
closed
5 months ago
6
macOS: workaround wobbly MTKView resizing
#963
Seb-degraff
closed
5 months ago
4
Query pixel format bytes-per-pixel, row- and surface-pitch.
#962
floooh
closed
6 months ago
0
Fix Managed buffers updates on Metal with discrete GPU
#961
valentinivanov
closed
6 months ago
2
const void *sapp_metal_get_device(void): Assertion `_sapp.valid' failed.
#960
ThePuzzledDev
closed
6 months ago
0
sokol_nuklear.h: change snk_handle_event to return a bool if handled
#959
adamrt
closed
6 months ago
7
sokol_nuklear.h: how to know if nuklear handled an event
#958
adamrt
closed
6 months ago
3
sokol-samples : `fips build` error
#957
jeangit
closed
6 months ago
4
Help: Sampler type on per-texture basis
#956
danielchasehooper
closed
6 months ago
2
Bindgen: D language
#955
kassane
closed
1 month ago
39
rust: Fix manual_slice_size_calculation lint.
#954
waywardmonkeys
closed
6 months ago
1
ci: Update to `actions/checkout@v4` from `v3`.
#953
waywardmonkeys
closed
6 months ago
1
Fix typos.
#952
waywardmonkeys
closed
6 months ago
1
Android builds without fips?
#951
RusJJ
closed
6 months ago
4
Suggestion: Show labels in validation errors
#950
comblock
opened
7 months ago
2
sokol_gfx: Validation error when creating offscreen pass.
#949
comblock
closed
7 months ago
2
Using const for local variables that are never mutated in Zig bindings
#948
abhirag
closed
7 months ago
1
Add define guard around sokol-main stub
#947
geooot
closed
7 months ago
1
Expose _sg_pixelformat_bytesize to users?
#946
logankaser
closed
6 months ago
4
Crash in multithreaded code
#945
danielchasehooper
closed
7 months ago
1
Compiling into a DLL with cimgui/sokol_imgui included
#944
kkukshtel
closed
7 months ago
12
Update generated Nim converter asserts
#943
geotre
closed
7 months ago
1
In nim bindings, set NDEBUG in release mode
#942
geotre
closed
7 months ago
2
sokol_gfx_imgui.h depends on sokol_app.h ?
#941
roig
closed
7 months ago
4
GL_VERTEX_ATTRIBUTE_NOT_FOUND_IN_SHADER: vertex attribute not found in shader (gl)
#940
pseregiet
opened
7 months ago
4
sokol_app.h emsc: more control over input event consumption
#939
floooh
closed
6 months ago
0
Add support for SOKOL_NOAPI backend
#938
castano
opened
7 months ago
9
sokol_gfx.h d3d11: fix depth-stencil pixel format problems
#937
floooh
closed
8 months ago
0
sokol_gfx: Issue creating render target
#936
leiradel
closed
5 months ago
17
stale default framebuffer bound at end of offscreen pass
#935
danielchasehooper
closed
4 months ago
5
What is the recommended version that still supports GLES2?
#934
tmikov
closed
8 months ago
1
ifdef out GL_FRAMEBUFFER_UNDEFINED from webgl builds
#933
danielchasehooper
closed
4 months ago
5
sokol_gfx.h: expose backend-specific resources and resource injection tweaks
#932
floooh
closed
8 months ago
0
Add backend-specific resource info functions.
#931
floooh
closed
8 months ago
0
D3D11 backend: allow injected textures to not have a shader-resource-view.
#930
floooh
closed
8 months ago
0
Remove SG_FILTER_NONE
#929
floooh
opened
8 months ago
0
sokol_app.h: fix scroll event values (WHEEL_DELTA vs 30.0f)
#928
anthonyhan
opened
8 months ago
1
GL Shader compilation error not shown if OpenGL doesn't provide an error log
#927
TLAliceDev
opened
8 months ago
0
Fullscreen FPS on MacMook Pro M1 (Metal backend) is unstable and much lower than a large window
#926
tmikov
closed
8 months ago
3
[question] sokol-gfx: Advice on how to implement a simple 2D renderer in sokol.
#925
roig
closed
7 months ago
2
sokol_gfx.h gl: explicitely set GL_TEXTURE_MAX_LEVEL
#924
floooh
closed
8 months ago
0
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