fredakilla / spkgen

Particle editor using flow graph nodes for the spark particle engine
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3d editor node nodeeditor particle-engine particles qt spark urho3d

Spkgen

Spkgen is an editor for the SPARK particles engine using a node-based interface to create particles effects for games.

Screenshots

Current status

Spkgen is in developpement and is not yet fully functional.
Development is done on linux.
Building on another system is not tested but final release should be cross-platform.

Features

TODO

Build

Spkgen developpement is done with Qt 5.11.1 + QtCharts module for tgraph plot editor widget.
WARNING : Do not use Qt 5.11.2, I experienced some bugs with FileDialogs on linux...

1. Get submodules
git submodule init
git submodule update
2. Build the external nodeeditor Qt library
cd 3rdparty/nodeeditor
mkdir BUILD
cd BUILD
make
3. Set URHO3D_HOME and URHOX_HOME variable path in QtCreator :

(Urho3D and Urhox libraries need to be builded)

- Open spkgen.pro with QtCreator.
- Edit spkgen.pro file
- Set variable path :

#--------------------------------------------------------------------
# path to Urho3D and Urhox
#--------------------------------------------------------------------
URHO3D_HOME = /home/John/Dev/Urho3D/BUILD
URHOX_HOME = /home/John/Dev/Urhox/output
4. Build
- Copy Urho3D assets 'Data' and 'CoreData' to Spkgen/Bin
- Open Spkgen.pro with QtCreator
- Build and Run