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gdquest-demos
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godot-make-pro-2d-games
A-RPG demo made with Godot, MIT-licensed, from our Godot course
MIT License
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Please add a hacktoberfest topic.. please
#109
CODERman11
closed
3 years ago
2
godot 3.2.3 update/refresh. No actual changes made to this commit out…
#108
graydwarf
opened
3 years ago
1
Changes needed for update to Godot 3.2
#107
rubenjavier
closed
4 years ago
3
Project Prevents Godot from closing
#106
jasonleekennedy
opened
5 years ago
3
No controller bind for attack
#105
jasonleekennedy
opened
5 years ago
0
No quit option from menu
#104
jasonleekennedy
opened
5 years ago
0
Replace ineffective political CoC
#103
Wisdometrics
closed
5 years ago
1
Door in same position calls _on_body_entered() from each Scene of transition.
#102
crazychenz
opened
5 years ago
4
Fix game crashing when player dies. Instead, game restarts.
#101
realkotob
opened
5 years ago
0
You can still fall down holes / be attacked by enemies whilst jumping
#100
yesitsmattharris
opened
5 years ago
0
Menus: menus don't close or queue_free upon pressing ui_cancel
#99
NathanLovato
opened
5 years ago
0
Shop menu: AmountPopup won't grab focus
#98
NathanLovato
opened
5 years ago
0
Port to Godot 3.1
#97
NathanLovato
closed
5 years ago
2
can't use get_node() with absolute paths from outside the active scene tree
#96
cloudchentrial
closed
5 years ago
2
How to open inventory to use health potion?
#95
songproducer
closed
5 years ago
1
Cannot buy sword
#94
songproducer
closed
5 years ago
1
Invalid call. Nonexistent function 'handle_input' in base 'Nil'.
#93
songproducer
opened
5 years ago
0
Shop: The amount of items in the buy menu is always 0
#92
NathanLovato
closed
5 years ago
0
The shop menu doesn't consume keyboard input events
#91
NathanLovato
closed
5 years ago
0
Added dependencies section to README.md
#90
codeinclined
closed
6 years ago
0
Fixed axis inputs clashing with discrete inputs
#89
codeinclined
closed
6 years ago
3
Fixed player hanging in air when falling in holes
#88
codeinclined
closed
6 years ago
1
Fixed axis inputs clashing with discrete inputs
#87
codeinclined
closed
6 years ago
1
Can not run the project with Godot 3.1 alpha or the master branch
#86
Liangdi
closed
6 years ago
2
Correct HEAL_AMOUNT for minor health potion
#85
samgreen
closed
6 years ago
1
looks like bunch of initialize() and open() methods miss args = []
#84
slapin
closed
6 years ago
1
Art: UI: Design a good menu theme
#83
NathanLovato
opened
6 years ago
0
Inventory menu: error if open after the player died
#82
NathanLovato
closed
6 years ago
0
Art: Add vegetation to the Grasslands
#81
NathanLovato
opened
6 years ago
0
Shop: Sell: wrongly uses Buy menu calculations to set the max sell amount
#80
NathanLovato
closed
6 years ago
0
Boss: the boss can charge outside the fight's arena 😅
#79
NathanLovato
opened
6 years ago
3
Boss: add camera shake upon hitting the walls and the player
#78
NathanLovato
closed
6 years ago
0
Shop: BuyMenu: Limit the amount popup to the maximum amount the player can afford
#77
NathanLovato
closed
6 years ago
0
Shop: BuyMenu: disable buttons if the player doesn't have enough coins for an item
#76
NathanLovato
closed
6 years ago
0
GUI: add the player's purse
#75
NathanLovato
closed
6 years ago
0
Music: birdy_pong.ogg doesn't loop well
#74
NathanLovato
opened
6 years ago
0
Shop: Buttons stay enabled even if there's not enough coins in the player's purse
#73
NathanLovato
closed
6 years ago
0
Shop: the sell menu makes the player buy items
#72
NathanLovato
closed
6 years ago
0
Player: After stagger, the player can stay red (animation issue)
#71
NathanLovato
closed
6 years ago
0
Boss: Roam: If the monster can't reach the target point, it gets stuck walking
#70
NathanLovato
closed
6 years ago
0
Coins and CoinsCollector: cyclic reference error in Godot 3.1
#69
anissen
closed
6 years ago
3
Case sensitive filenames
#68
easy82
closed
6 years ago
2
Fix imports
#67
davcri
closed
6 years ago
1
UI: rewrite UserSelectMenu as a popup that inherits from menu.tscn
#66
NathanLovato
opened
6 years ago
0
How can we improve the code and project structure?
#65
NathanLovato
opened
6 years ago
5
Audio: add sounds to flesh out the game world
#64
NathanLovato
opened
6 years ago
0
UI: add the inventory menu
#63
NathanLovato
closed
6 years ago
0
Save/UI: add the save and load system
#62
NathanLovato
opened
6 years ago
4
Player: damage when falling into a gap
#61
NathanLovato
closed
6 years ago
0
VFX: Add dust puffs when the player walks and runs
#60
NathanLovato
closed
6 years ago
0
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