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geckosoft
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OpenRA
An open-source implementation of the Red Alert engine using .NET/mono and OpenGL. Runs on Windows, Linux and OSX. Grab the latest at http://open-ra.org Bugs at http://red-bull.ijw.co.nz:3690/OpenRA/
http://open-ra.org
GNU General Public License v3.0
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RGPlayer.Avatar does not always point to the player his 'infantry' avatar
#36
geckosoft
opened
13 years ago
0
Cannot take control of enemy tanks, even though you can enter them
#35
geckosoft
opened
13 years ago
1
Exploit : Implement RGValidateOrder
#34
geckosoft
opened
13 years ago
1
Redo the sniper visor rendering
#33
geckosoft
opened
13 years ago
1
Attach the player nicknames to the avatars
#32
geckosoft
closed
13 years ago
1
Task : Update the 'Refill' code to use InflictDamage to heal, instead of manipulating the HP directly
#31
geckosoft
closed
13 years ago
1
Sometimes creating a lobby crashes the game
#30
geckosoft
closed
13 years ago
1
Icon : Hotwire
#29
geckosoft
opened
13 years ago
1
Colors not correctly synced (need to add the color change order!)
#28
geckosoft
opened
13 years ago
2
Steerables without a tank, should not reveal any shroud!
#27
geckosoft
opened
13 years ago
2
HUD : HP & Armor
#26
geckosoft
opened
13 years ago
0
Icon : Nuke Beacon
#25
geckosoft
opened
13 years ago
0
Icon : Ion Cannon Beacon
#24
geckosoft
opened
13 years ago
0
Icon : Lay Mine
#23
geckosoft
opened
13 years ago
0
Allow the player to have multiple player-owned actors
#22
geckosoft
closed
13 years ago
2
Always allow buying / placing of beacons
#21
geckosoft
closed
13 years ago
3
Add an inventory system
#20
geckosoft
closed
13 years ago
1
Add in ARMOR (As advised by chrisf)
#19
geckosoft
opened
13 years ago
1
Visual issue with harvesters docking
#18
geckosoft
opened
13 years ago
0
Create a new shellmap
#17
geckosoft
opened
13 years ago
1
Add 'RPG' style action bars
#16
geckosoft
closed
13 years ago
3
Modify the lobby so it is more slick and supports semi-unlimited slots!
#15
geckosoft
closed
13 years ago
3
chrisf: the selection priorities are a bit weird
#14
geckosoft
closed
13 years ago
1
Rename NOD > Nod
#13
geckosoft
closed
13 years ago
1
Add sniper units
#12
geckosoft
closed
13 years ago
5
Push core changes into official OpenRA
#11
geckosoft
closed
13 years ago
3
Always force-focus on the Avatar (or Container when in a Steerable)
#10
geckosoft
closed
13 years ago
2
Lower automatic income from 2 to 1 if "low power" (as long as the refinery is alive)
#9
geckosoft
closed
13 years ago
2
Respawn harvester when destroyed for free
#8
geckosoft
closed
13 years ago
2
Add distance-checking in RgAssignUnit (@ UnitProduced)
#7
geckosoft
opened
13 years ago
0
(Core) Engineers cant use guns
#6
geckosoft
opened
13 years ago
1
Allow passenger (not steering the steerable) to leave
#5
geckosoft
opened
13 years ago
1
Remove player actor from steerables, when surrendering / disconnecting
#4
geckosoft
closed
13 years ago
7
Make "Respawn" time a configurable option
#3
geckosoft
opened
13 years ago
0
Add Crates
#2
geckosoft
closed
13 years ago
1
Test
#1
geckosoft
closed
13 years ago
1