A high-performance C# based Archetype & Chunks Entity Component System (ECS) for game development and data-oriented programming.
Download the package, get started today and join the Discord!
dotnet add PROJECT package Arch --version 1.3.0-alpha
Arch is bare minimum, easy to use, and efficient. Let's say you want to create some game entities and make them move based on their velocity... sounds complicated? It's not! Arch does everything for you, you only need to define the entities and the logic.
I bet you don't want to read tons of documentation, theory, and other boring stuff right?
Let's just ignore all that deep knowledge and jump in directly to get something done.
using Arch;
// Components
public record struct Position(float X, float Y);
public record struct Velocity(float Dx, float Dy);
// Create a world and an entity with position and velocity.
using var world = World.Create();
var adventurer = world.Create(new Position(0,0), new Velocity(1,1));
// Enumerate all entities with Position & Velocity to move them
var query = new QueryDescription().WithAll<Position,Velocity>();
world.Query(in query, (Entity entity, ref Position pos, ref Velocity vel) => {
pos.X += vel.Dx;
pos.Y += vel.Dy;
Console.WriteLine($"Moved adventurer: {entity.Id}");
});
[!NOTE] The example is very simple. There more features including queries without lambda or an API without generics and much more. Checkout the Documentation!
This is all you need to know, with this little knowledge you are already able to bring your worlds to life.
However, if you want to take a closer look at Arch's features and performance techniques, check out the Wiki!
There's more to explore, for example...
Pure-ECS
for maximum performance and efficiencyArch has some extensions that add more features and tools. Among them for example :
Arch is already one of the fastest ECS and uses the best techniques under the hood to achieve maximum performance and efficiency. Care is always taken to find a healthy balance between CPU performance and ram utilization.
If you are more interested, have a look at the benchmark!
Were we able to convince you? If so, let's get started. We have prepared a whole wiki to explain all the important aspects and provide examples. Click here for the documentation!
Arch is already used in some projects, for a more detailed look, take a look at the wiki!
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An action-packed c# clone of the hit "vampire survivor" based on monogame and arch! Fight your way through hordes of different enemies, level up your character, collect permanent items and explore various maps! Try it out!
Equilibrium Engine is a data-oriented C# game engine that takes advantage of ECS pattern followed by Hot-Reloading of your libraries which allows you to quickly iterate on different aspects of your projects.
A huge thanks to all the supporters who did their part, especially TwistableGolf for their dedication and design of the official Arch logo and banner!