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gkjohnson
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three-gpu-pathtracer
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
https://gkjohnson.github.io/three-gpu-pathtracer/example/bundle/index.html
MIT License
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Fix some pixels not being rendered when render scale is set to a fraction
#507
gkjohnson
closed
5 months ago
0
Fix geometry inversion
#506
gkjohnson
closed
5 months ago
1
Octopus model renders as black
#505
gkjohnson
closed
5 months ago
3
Ensure texture array is in correct color space
#504
gkjohnson
closed
5 months ago
1
Deduplicate path tracing scene logic
#503
gkjohnson
closed
4 months ago
1
Alpha fixes for textures
#502
gkjohnson
closed
5 months ago
0
Respect "transparent" flag to match three.js rendering
#501
gkjohnson
closed
5 months ago
0
Viewer screenshots to fix
#500
gkjohnson
closed
5 months ago
2
SceneGenerators: Handle de-interleaving attributes
#499
gkjohnson
closed
5 months ago
1
Make an easy-to-use renderer modeled after WebGLRenderer
#498
gkjohnson
closed
3 months ago
2
Update model viewer
#497
gkjohnson
closed
4 months ago
0
Update screenshots
#496
gkjohnson
closed
5 months ago
0
Fog seems to not be respected anymore
#495
gkjohnson
closed
5 months ago
1
Confirm that spotlight surface based on radius is being hit by non-MIS path
#494
gkjohnson
closed
5 months ago
1
Fix support for point and directional lights
#493
gkjohnson
closed
5 months ago
0
Spotlight position is incorrect in demo
#492
gkjohnson
closed
5 months ago
2
Fog demo fails to render
#491
gkjohnson
closed
5 months ago
1
Make it more clear which variables are used as global fields in functions and where
#490
gkjohnson
opened
5 months ago
0
Reorganize the glsl snippets into groups
#489
gkjohnson
closed
3 months ago
0
Simplify attenuateHit function
#488
gkjohnson
opened
5 months ago
0
Benchmark performance when setting the BVH stack
#487
gkjohnson
closed
5 months ago
1
Initialize all light fields, use identity matix as fallback
#486
gkjohnson
closed
5 months ago
0
Remove use of structs with opaque members as arguments
#485
gkjohnson
closed
5 months ago
0
Upgrade three
#484
gkjohnson
closed
5 months ago
0
MacOS crash exploration
#483
gkjohnson
closed
5 months ago
1
Upgrade three.js to r160
#482
gkjohnson
closed
5 months ago
0
Figure out how to use Float textures on iOS
#481
gkjohnson
closed
2 months ago
1
Document glsl platform quirks
#480
gkjohnson
opened
5 months ago
0
NodeMaterials support
#479
hybridherbst
opened
5 months ago
0
Update deprecated three.js code
#478
hybridherbst
closed
5 months ago
3
Change all "out" qualifiers to "inout"
#477
gkjohnson
closed
5 months ago
0
Debugging: Simplification / debug approaches
#476
gkjohnson
closed
5 months ago
2
Add Area Light support to non-MIS path
#475
gkjohnson
closed
6 months ago
0
missing variable declaration in directLightContribution shader
#474
robertoranon
closed
6 months ago
1
Re-add support for Area Lights to non-MIS path
#473
gkjohnson
closed
6 months ago
0
Enabling MIS on macOS / iOS
#472
robertoranon
closed
6 months ago
4
spot / point lights do not work on Mac / iOS
#471
robertoranon
closed
7 months ago
4
first tentative modifications for "invisible" area lights
#470
robertoranon
closed
6 months ago
2
"invisible" area lights
#469
robertoranon
closed
6 months ago
7
How to handle blending buffers on ios?
#468
gkjohnson
closed
2 months ago
1
Determine whether we need higher precision buffers for env map
#467
gkjohnson
opened
7 months ago
0
iOS modifications
#466
robertoranon
closed
7 months ago
2
Can't start locally on windows 10
#465
tigrazone
closed
7 months ago
2
Black triangles on path traced renders
#464
hybridherbst
closed
5 months ago
9
All demos crashing on OSX 14.0
#463
gkjohnson
closed
5 months ago
10
Add support for a simple, out-of-the-box renderer
#462
gkjohnson
opened
8 months ago
0
Investigate ReSTIR
#461
gkjohnson
opened
8 months ago
1
Add support for fisheye camera
#460
gkjohnson
opened
8 months ago
0
Use async compile in CompatibilityDetector
#459
gkjohnson
opened
8 months ago
1
problem with loading a glb/gltf file
#458
aditya03av
closed
8 months ago
9
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