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gkjohnson
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three-gpu-pathtracer
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
https://gkjohnson.github.io/three-gpu-pathtracer/example/bundle/index.html
MIT License
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Add utility function for converting material + surface hit to surface record
#557
gkjohnson
opened
3 months ago
0
Export geometry from dynamic pt generator
#556
gkjohnson
closed
3 months ago
0
GLSL Reorganization
#555
gkjohnson
closed
3 months ago
0
DynamicSceneGenerator: Output "geometry" from result
#554
gkjohnson
closed
3 months ago
0
Update README.md: missing variable in sample code
#553
acgessler
closed
3 months ago
1
MeshStandardMaterial not working properly with alpha ,normal and roughness maps when rendering
#552
nightfury07x
closed
3 months ago
4
Mesh standard Material alpha map not working
#551
nightfury07x
closed
3 months ago
3
Remove three texture compatibility mode
#550
gkjohnson
closed
4 months ago
0
Remove threeCompatibilityTransforms
#549
mrdoob
closed
4 months ago
3
Revert some transmission fixes
#548
gkjohnson
closed
4 months ago
0
Support for WebGPU
#547
jellychen
opened
4 months ago
9
Support multimaterial meshes
#546
dellamonica
opened
4 months ago
9
Possible transmission regressions on model viewer screenshots
#545
gkjohnson
closed
4 months ago
5
Ambient Occlusion Demo broken on MacOS Ventura 13.0
#544
anzorb
closed
4 months ago
1
"Negative Scale Test" shows a hint of an "X"
#543
gkjohnson
closed
4 months ago
2
Texture in screenshot is darkened at edges
#542
gkjohnson
closed
4 months ago
0
EquirectEnvInfoUniform: Sampling with 1 x 1 images seems to be wrong
#541
gkjohnson
opened
4 months ago
3
Handle 0 environment map energy, intensity more gracefully
#540
gkjohnson
opened
4 months ago
0
Fixes
#539
gkjohnson
closed
4 months ago
0
Small fixes needed for three.js editor
#538
gkjohnson
closed
4 months ago
0
"Snow" in the DoF example - is it a regression?
#537
gkjohnson
closed
4 months ago
2
revert some fresnel changes
#536
gkjohnson
closed
4 months ago
0
Understand why calling "skeleton.update" is necessary
#535
gkjohnson
closed
3 months ago
1
Arms detach in "morph target" demo when set to continuous
#534
gkjohnson
closed
4 months ago
0
Stratified Sampling: "stableNoise" option does not work
#533
gkjohnson
opened
4 months ago
0
Get skinned mesh demo working again
#532
gkjohnson
closed
4 months ago
0
Remove use of pcg random in attenuate hit
#531
gkjohnson
closed
4 months ago
0
Improve stratified sample strategy
#530
gkjohnson
opened
4 months ago
3
Some pixels are overblown?
#529
gkjohnson
closed
4 months ago
4
Consider sampling lights multiple times per bounce
#528
gkjohnson
opened
4 months ago
0
HoverInc Stratified samples
#527
gkjohnson
closed
4 months ago
3
Provide high quality bloom effect
#526
gkjohnson
opened
4 months ago
0
Generator logic dedupe
#525
gkjohnson
closed
4 months ago
0
Fix the color bleed on equirect map edge
#524
gkjohnson
closed
4 months ago
0
init to zero, fix lights not working
#523
gkjohnson
closed
4 months ago
0
BlurredEnvMapGenerator seems to result in a small hole at the bottom of the rendering
#522
gkjohnson
closed
4 months ago
1
Graceful fallback for scene generators if no objects are provided
#521
gkjohnson
closed
4 months ago
0
Compare spotlight behavior to three.js editor, ensure it works correct
#520
gkjohnson
closed
4 months ago
0
EquirectEnvMapInfo: Add the ability to use Float or HalfFloat arrays
#519
gkjohnson
opened
4 months ago
0
Fixes to the environment map handling so float textures, int / uint textures
#518
gkjohnson
closed
4 months ago
0
Float env map textures seem to not work?
#517
gkjohnson
closed
4 months ago
0
Non rough materials are bright with no env map / light
#516
gkjohnson
closed
4 months ago
0
Investigate "Light BVH" for light sampling
#515
gkjohnson
opened
5 months ago
0
Investigate "Resampled Importance Sampling" (RIS)
#514
gkjohnson
opened
5 months ago
0
PathTracingGenerator crashes if no geometry is in the scene
#513
gkjohnson
closed
4 months ago
0
wont work with ShaderMaterial
#512
nightfury07x
closed
5 months ago
1
SVGF Implementation Discussion
#511
gkjohnson
opened
5 months ago
3
Ensure downloaded images with transparent background looks correct
#510
gkjohnson
closed
5 months ago
2
Actually fix render tile gaps
#509
gkjohnson
closed
5 months ago
0
Gaps in rendering can still exist with tiles
#508
gkjohnson
closed
5 months ago
1
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