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glankk
/
gz
Ocarina of Time trainer
https://glankk.github.io/gz
198
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Fix scene explorer on Wii VC
#86
cadmic
closed
1 month ago
2
Update homeboy, patch VC crashes
#85
cadmic
closed
1 month ago
1
Initial iQue addition
#84
DoctorNo124
opened
5 months ago
0
Don't save sSfxChannelState in states
#83
cadmic
closed
7 months ago
0
Fix docs typo
#82
cadmic
closed
7 months ago
0
Create a cheat for GC OOB chu double explosion behavior
#81
cadmic
closed
8 months ago
0
Change the default camera mode to "view"
#80
cadmic
opened
1 year ago
0
Implement settings to help with macro timing
#79
cadmic
opened
1 year ago
0
SC64 flashcart support
#78
Thar0
closed
1 year ago
1
Added commands for equipping iron boots, equipping hover boots, and using ocarina
#77
exodus122
opened
1 year ago
0
Correct type of gs_flags
#76
EllipticEllipsis
closed
2 years ago
1
Minor fix for rewards obtained
#75
HylianFreddy
closed
2 years ago
0
Add license
#74
Miepee
opened
2 years ago
2
Loading plane / room transition viewer
#73
Thar0
closed
1 year ago
1
Re-record counter for macros
#72
Thar0
closed
2 years ago
0
Check for already being on the file select screen when changing to it
#71
louist103
opened
3 years ago
0
add checking for dynamlic collison within a segment or not, and reloc…
#70
krimtonz
closed
3 years ago
0
Add noclip command
#69
fig02
closed
3 years ago
1
Add "Load Debug File" under File menu
#68
Savestate2A03
closed
3 years ago
2
only allocate dynamic line buffers if wireframe is enabled
#67
krimtonz
closed
3 years ago
0
Potential Bug: Kakariko Gate Guard GZ U 1.2
#66
ghost
closed
3 years ago
7
Add option to colour collision by wall/floor/ceiling
#65
Thar0
closed
3 years ago
1
Use Dynamic Collision table for relocating headers.
#64
krimtonz
closed
3 years ago
0
Add spawn as AttachedB (child)
#63
louist103
closed
3 years ago
2
fix error when checking if a cluster is free
#62
krimtonz
closed
3 years ago
0
Ignore state's z-target option
#61
Yanis002
closed
3 years ago
0
Brings an actor to link
#60
louist103
opened
3 years ago
0
(un)cull zone viewer
#59
AdamKiddle
closed
3 years ago
0
Suggestion: Saving Savestates directly to the SD card
#58
zeldaoot6969
opened
3 years ago
0
Waterbox viewer
#57
Thar0
closed
3 years ago
2
Paths/Waypoints viewer
#56
Thar0
closed
3 years ago
1
Make New Folder in File Explorer when Exporting
#55
kdjmonaghan
closed
3 years ago
2
No HUD Cheat
#54
kdjmonaghan
closed
4 years ago
0
Pointer Watches
#53
Savestate2A03
opened
4 years ago
2
Automatically increment the savestate filename prefix
#52
nfaltermeier
closed
3 years ago
1
Question: Is there a way to check what memory location is changed when a flag is set
#51
wschroede
closed
3 years ago
1
Suggestion: Safecheck
#50
GB127
closed
4 years ago
2
Fix dynapoly collision not being freed when deleting an actor
#49
Thar0
closed
3 years ago
1
Toggle Hitbox Variants & Fix Ot to Oc
#48
kdjmonaghan
closed
3 years ago
3
Watches & Debug Memory Shortcuts
#47
kdjmonaghan
closed
3 years ago
0
Watches & Debug Memory Editor Shortcuts
#46
kdjmonaghan
closed
4 years ago
1
Roll, Sidehop, and Equip Swap trainers
#45
nfaltermeier
opened
4 years ago
1
Show short git commit sha on splash screen
#44
nfaltermeier
closed
4 years ago
3
Create stub for __assert_func
#43
krimtonz
closed
4 years ago
1
static display lists
#42
krimtonz
closed
4 years ago
0
homeboy.bin: No such file or directory
#41
AmiableNebula
closed
5 years ago
2
don't zero gz memory during dram initalization
#40
krimtonz
closed
5 years ago
1
remove 32mb rom allocation fix as it's useless
#39
krimtonz
closed
5 years ago
1
Remove 32MB rom allocation
#38
krimtonz
closed
5 years ago
0
fix raphnet remapping, and potential buffer overflow
#37
krimtonz
closed
5 years ago
2
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