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go-gl
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mathgl
A pure Go 3D math library.
BSD 3-Clause "New" or "Revised" License
554
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remove unnecessary call to Normalize().
#98
luisgargitter
closed
8 months ago
0
Rm norm
#97
luisgargitter
closed
8 months ago
2
Drop golang.org/x/image dependency
#96
egonelbre
closed
11 months ago
3
Use Sincos instead of Sin, Cos
#95
egonelbre
closed
11 months ago
0
Add Scale() method
#94
Zyl9393
opened
1 year ago
1
Matrix size methods
#93
stewi1014
closed
11 months ago
1
Add common method for number of colums and rows
#92
stewi1014
closed
11 months ago
1
Reorder cubic bezier curve calculations
#91
myaaaaaaaaa
closed
1 year ago
1
Quaternion Slerp honors closest distance.
#90
nitrix
closed
1 year ago
0
mgl64.Vec2 does not support indexing
#89
UpsilonDiesBackwards
closed
1 year ago
0
No glm::translate and glm::scale?
#88
aiwaki
closed
2 years ago
1
Fix negative 0 bug
#87
HashimTheArab
closed
2 years ago
1
`mgl64.Round(0, 2)` returns `-0`
#86
HashimTheArab
closed
2 years ago
1
Performance of basic vector math operations could be up to a 100 times faster.
#85
BjarkeCK
closed
4 years ago
9
Add a lot of useful methods to vector.go
#84
PucklaJ
closed
5 years ago
0
Package broken with Go 1.13
#83
Galaco
closed
5 years ago
3
Add Vec4.Quat() method to reinterpret a vec4 as a quaternion
#82
aykevl
closed
5 years ago
1
Vulkan compatibility
#81
jclc
opened
5 years ago
4
Fix generated code on Windows having backslashes in paths in comments.
#80
Zyl9393
closed
5 years ago
1
Travis: use latest patch versions, re-add go vet
#79
dmitshur
closed
5 years ago
0
Fix docstrings to match effective Go convention
#78
pwaller
closed
5 years ago
1
Add go.mod
#77
pwaller
closed
5 years ago
0
Update Travis to run with supported Go versions
#76
pwaller
closed
5 years ago
1
Fix function comments based on best practices from Effective Go
#75
CodeLingoTeam
closed
5 years ago
3
Add LenSqr functions
#74
Zyl9393
closed
5 years ago
4
Go modules-compatible version tags
#73
jclc
closed
4 years ago
10
Added some helpful functions such as Div, MulVec, DivVec and String
#72
PucklaJ
closed
5 years ago
1
fix for issue #65
#71
quillaja
closed
6 years ago
2
[jcxue/quat2angle] add utility function to convert quaternion to angles
#70
jcxue
opened
6 years ago
1
Updated the documentation to mention the HomogRotate3D requires a normalised axis vector.
#69
bramp
closed
6 years ago
1
Fixed the url to go-gl/example
#68
bramp
closed
6 years ago
1
Add Go 1.10 to travis
#67
UserAB1236872
closed
6 years ago
0
Fix coordinate mapping in ScreenToGLCoords and GLToScreenCoords
#66
db47h
closed
6 years ago
0
possible error in BezierCurve2D()?
#65
quillaja
closed
6 years ago
2
Incorrect coordinate mapping in ScreenToGLCoords and GLToScreenCoords.
#64
db47h
closed
6 years ago
2
fixed ScreenToGLCoords
#63
rossmeier
closed
6 years ago
1
Request for a "Get Started" Tutorial
#62
CasperHK
closed
5 years ago
2
Project fix
#61
UserAB1236872
closed
8 years ago
4
mgl32.Project lacks perspective divide
#60
b-steiner
closed
8 years ago
1
fix58
#59
ghost
closed
8 years ago
1
Possible copy & paste errors in tests
#58
dominikh
closed
8 years ago
2
Fix Travis, improve README formatting.
#57
dmitshur
closed
8 years ago
1
now pass rsc/grind and dominikh/unused
#56
ghost
closed
8 years ago
1
default Epsilon and MinNormal same for both mathgl32 and mathgl64
#55
ghost
opened
8 years ago
4
Fix TransformCoordinate
#54
der-antikeks
closed
8 years ago
9
how to convert glm to mgl32?
#53
godispy
closed
8 years ago
7
Math32
#52
ghost
closed
6 years ago
22
FloatEqualThreshhold broken ?
#51
ghost
opened
8 years ago
6
Revert "#48 fixed. VecN with new funcs Set, Vec2, Vec3, Vec4."
#50
UserAB1236872
closed
9 years ago
1
#48 fixed. VecN with new funcs Set, Vec2, Vec3, Vec4.
#49
shogg
closed
9 years ago
10
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