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godot-extended-libraries
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hydro
Hydro is a Godot Engine module which allows rigid bodies to behave realistically in water.
MIT License
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Update to Godot Engine 4.3 dev
#24
fire
opened
6 months ago
0
Rename classes to have 3D suffix as appropriate
#23
fire
opened
9 months ago
0
Add single-point implementation of per-object flow vectors, working t…
#22
fire
closed
10 months ago
1
Wiki has not been updated since 2020
#21
fire
closed
10 months ago
3
Update codebase to Godot Engine 4.2
#20
fire
closed
10 months ago
1
Invalid function for getter 'WaterArea3D::get_flow_direction' for property: 'flow_direction'.
#19
sandsalamand
closed
10 months ago
4
"Known Issues" wiki link doesn't lead to any macro
#18
sandsalamand
closed
11 months ago
2
Merging older work.
#17
fire
closed
1 year ago
0
Fix up for godot 4.0-stable
#16
jacobpennington821
closed
1 year ago
1
Merge Godot Engine 4 changes.
#15
fire
closed
1 year ago
0
Set gizmo names.
#14
fire
closed
1 year ago
0
Trying to fix physics
#13
benbot
closed
2 years ago
0
Update to Godot 4
#12
fire
closed
2 years ago
7
Waterways demo causes additional forces on the simulated body
#11
fire
closed
2 years ago
3
Per position water flow
#10
fire
opened
3 years ago
2
Make WaterwaysDemo use hydro
#9
fire
closed
3 years ago
1
Update asset library
#8
fire
opened
3 years ago
0
Merge into Godot Physics Engine
#7
fire
closed
2 years ago
1
Avoid memory reallocations
#6
jonri
closed
3 years ago
0
Performance profiling
#5
fire
closed
3 years ago
5
Work around Face3::get_area() bug in engine
#4
jonri
closed
3 years ago
4
Instability at high speeds
#3
jonri
opened
3 years ago
14
Implement viscosity
#2
jonri
closed
3 years ago
1
Merge external wiki documentation into help browser
#1
fire
closed
3 years ago
5