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rpgcraft
RPGCraft - Minecraft / Terraria / RPGMaker mashup
MIT License
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Fix OnDestroy name clash
#153
robinlavallee
closed
5 years ago
0
Added: Option to toggle a basic FPS (Frames Per Second)
#152
XorJS
closed
5 years ago
0
Docs in README
#151
robinlavallee
closed
5 years ago
0
Audio system improvement
#150
XorJS
closed
5 years ago
0
Added: Music System (Data-driven mode)
#149
XorJS
closed
5 years ago
0
Feature/audio parameters
#148
XorJS
closed
5 years ago
0
Improve camera + Fix music
#147
robinlavallee
closed
5 years ago
1
New music
#146
robinlavallee
closed
5 years ago
2
Update to Unity 2018.3.7f1
#145
robinlavallee
closed
5 years ago
0
Texture atlasing, adding Emerald.
#144
robinlavallee
closed
5 years ago
0
Added Iron Ore and generic properties
#143
robinlavallee
closed
5 years ago
0
Resharper - Strike 2
#142
robinlavallee
closed
5 years ago
1
Feature/gold brick
#141
robinlavallee
closed
5 years ago
0
Add patches of Gold Ore
#140
robinlavallee
closed
5 years ago
0
Rename Boss Slime to King Slime
#139
robinlavallee
opened
5 years ago
0
Implement NPC unlock rules
#138
robinlavallee
opened
5 years ago
0
Implement Moon Phases
#137
robinlavallee
opened
5 years ago
0
Implement Item Coin
#136
robinlavallee
opened
5 years ago
0
Implement Event Slime Rain
#135
robinlavallee
opened
5 years ago
0
Implement NPC - Young Man
#134
robinlavallee
opened
5 years ago
0
Implement NPC - Trader
#133
robinlavallee
opened
5 years ago
0
Implement enemy life bar
#132
robinlavallee
opened
5 years ago
0
Implement tree cutting
#131
robinlavallee
opened
5 years ago
0
Implement Minimap Controls
#130
robinlavallee
opened
5 years ago
0
Implement Minimap Fog of war
#129
robinlavallee
opened
5 years ago
0
Implement Dynamic Minimap
#128
robinlavallee
opened
5 years ago
0
Implement auto-heal
#127
robinlavallee
opened
5 years ago
0
Improve health by showing hearts as well
#126
robinlavallee
opened
5 years ago
0
Revamp the health system
#125
robinlavallee
opened
5 years ago
0
Allow moving of items in inventory
#124
robinlavallee
opened
5 years ago
0
Implement Large Inventory
#123
robinlavallee
opened
5 years ago
0
Simplify State Machine handling
#122
robinlavallee
closed
5 years ago
0
Sometimes a giant bomb will appear on the screen
#121
robinlavallee
closed
5 years ago
0
Damage timer on player was set to 0, making you die immediately when touching enemies
#120
robinlavallee
closed
5 years ago
0
Simplified a lot of code through Resharper
#119
robinlavallee
closed
5 years ago
1
Fix starting position
#118
robinlavallee
closed
5 years ago
0
Prevent enemy from spawning into collision terrains
#117
robinlavallee
closed
5 years ago
0
Don't send Touch on Entity that are being destroyed
#116
robinlavallee
closed
5 years ago
0
Replace SimpleJSON with JSON.Net Unity Implementation
#115
robinlavallee
closed
5 years ago
0
[static-analysis] Update printf attributes and fix reported problems
#114
jstine35
opened
5 years ago
2
Windowless operation, for use by CI and verification
#113
jstine35
closed
5 years ago
0
Fixed C++ union constructor violation in float2/float4/Box2D
#112
jstine35
closed
5 years ago
2
dx11: support non-windowed operation using rendertarget backbuffer
#111
jstine35
closed
5 years ago
0
defer: fixed problem with __COUNTER__ macro expansion
#110
jstine35
closed
5 years ago
0
x-png-encode: support 24, 48, and 64-bit color formats
#109
jstine35
closed
5 years ago
0
Add new monster type: Skeleton
#108
robinlavallee
opened
5 years ago
0
Add new monster type: Zombie
#107
robinlavallee
opened
5 years ago
0
Adding more moons
#106
robinlavallee
closed
5 years ago
0
Enemies may spawn into unpassable terrains (ex: stones)
#105
robinlavallee
closed
5 years ago
0
You cannot build stones close to your character
#104
robinlavallee
opened
5 years ago
0
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