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rpgcraft
RPGCraft - Minecraft / Terraria / RPGMaker mashup
MIT License
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Sword attacks may hit through wall
#103
robinlavallee
opened
5 years ago
0
Upgrade to Unity Version 2018.3.4f1 (1d952368ca3a)
#102
robinlavallee
closed
5 years ago
1
Smoke test using DirectX windowless software driver
#101
jstine35
opened
5 years ago
1
dx11: dynamic vertex buffer diagnostics - naming and sanity checking
#100
jstine35
closed
5 years ago
0
Describe future-planned Dynamic Buffer Methodology
#99
jstine35
closed
5 years ago
0
Separated DbgFont glyph from the GPU-dependent render pipeline for DbgTextOverlay
#98
jstine35
closed
5 years ago
0
Going back to the roots : solid tileset!
#97
jstine35
closed
5 years ago
0
imgui: setup default window positions
#96
jstine35
closed
5 years ago
0
add imgui-reset-ini=[0,1] and xFileUnlink
#95
jstine35
closed
5 years ago
0
Added audio mute control icon
#94
jstine35
closed
5 years ago
0
x-string: optimize using reference-array syntax: char (&src)[]
#93
jstine35
closed
5 years ago
0
cli: Renamed strtoanynum and to_things() to be more sensible
#92
jstine35
closed
5 years ago
0
AudioSettings struct added, including CLI save/load parts
#91
jstine35
closed
5 years ago
0
AudioSettings struct added, including CLI save/load parts
#90
jstine35
closed
5 years ago
1
fmod-ifc: add mute channel control functions
#89
jstine35
closed
5 years ago
0
Removed dependency on Unity Assets dir (move music.s3m)
#88
jstine35
closed
5 years ago
0
Arrow should rotate according to throw direction
#87
robinlavallee
opened
5 years ago
0
Picking up items give you the item multiple times
#86
robinlavallee
closed
5 years ago
0
Clicking launch on your current planet in the planet launcher will dismiss the window and do nothing
#85
robinlavallee
opened
5 years ago
0
The character can spawn in stone and can't move
#84
robinlavallee
closed
5 years ago
0
Fix bug in xOutputString when issuing warnings (stderr)
#83
jstine35
closed
5 years ago
0
cli: improved error handling for to_int64(), added to_double()
#82
jstine35
closed
5 years ago
0
Switch from lua to cli format for saved settings (file written to .ajek dir)
#81
jstine35
closed
5 years ago
0
get rid of heavyweight 'feature-laden' logging facility
#80
jstine35
closed
5 years ago
0
CLI Parser - because the lua-based config idea wasn't such a good idea
#79
jstine35
closed
5 years ago
0
xFileExists removed in favor of xFileStat
#78
jstine35
closed
5 years ago
0
Add error handling for save/load
#77
robinlavallee
opened
5 years ago
4
Load/Save through JSON serialization
#76
robinlavallee
closed
5 years ago
1
Introducing UnixPath - a fully cross-platform normalized filepath API
#75
jstine35
closed
5 years ago
3
assets moved into an 'assets' subdir
#74
jstine35
closed
5 years ago
0
Remove the csproj which need to be auto-generated by unity
#73
jstine35
closed
5 years ago
0
[Appveyor] enable unity metadata checks
#72
jstine35
closed
5 years ago
0
[appveyor] enable Release configuration check
#71
jstine35
closed
5 years ago
0
Switch to Appveyor CI rename native engine sln
#70
jstine35
closed
5 years ago
0
clang/glibc compliance effort (framework)
#69
jstine35
closed
5 years ago
0
Add ReplaceAll function xString and fix mutable terminology
#68
jstine35
closed
5 years ago
1
better error message report when png decoder errors
#67
jstine35
closed
5 years ago
0
Adding play/pause buttons
#66
jstine35
closed
5 years ago
2
Travel menu with list of worlds (planets) - WIP to switch worlds
#65
robinlavallee
closed
5 years ago
0
Proposed Gamedesign by my son
#64
robinlavallee
opened
5 years ago
0
Biome Generation using lots of points
#63
robinlavallee
closed
5 years ago
0
Tech Debt: Create Universal coordinate class/structure
#62
robinlavallee
opened
5 years ago
0
Implement weather
#61
robinlavallee
opened
5 years ago
0
Bombs should destroy blocks
#60
robinlavallee
opened
5 years ago
0
Enemies should affected by terrain
#59
robinlavallee
opened
5 years ago
0
Regenerate world when clicking on the regenerate button
#58
robinlavallee
closed
5 years ago
0
Biome generation with biome render map in the pause menu
#57
robinlavallee
closed
5 years ago
0
Biome - Framework creation (WIP)
#56
robinlavallee
closed
5 years ago
0
Add enough tiles so that we can make a `Suitable House`. Inspire from Terreria/Minecraft/Foresaken Isle to see what basic tiles are needed.
#55
robinlavallee
opened
5 years ago
0
Implement day/night cycle
#54
robinlavallee
opened
5 years ago
0
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