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hanyangl5
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horizon
precompute atmospheric scattering
MIT License
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HSL - Horizon Shading Language
#62
hanyangl5
closed
1 year ago
0
modify vulkan queue family index find logic in queue creation
#61
hanyangl5
closed
1 year ago
1
Refractor
#60
hanyangl5
closed
2 years ago
0
V4vendeta patch 1
#59
hanyangl5
closed
2 years ago
0
offscreen rendering
#58
hanyangl5
closed
10 months ago
0
remove reductant #include
#57
hanyangl5
closed
10 months ago
0
GPU Driven Rendering
#56
hanyangl5
closed
10 months ago
1
Render Graph
#55
hanyangl5
closed
10 months ago
1
Multithread Rendering
#54
hanyangl5
closed
10 months ago
1
New render arch design
#53
hanyangl5
closed
10 months ago
2
profiling layer
#52
hanyangl5
closed
2 years ago
2
provide barrier interface
#51
hanyangl5
closed
2 years ago
1
reverse-z
#50
hanyangl5
closed
2 years ago
1
scattering pass issue
#49
hanyangl5
closed
2 years ago
2
code structure
#47
hanyangl5
closed
2 years ago
1
fix validation error after application destroyed
#46
hanyangl5
closed
2 years ago
1
code style
#44
hanyangl5
closed
2 years ago
0
optimize material descriptorset update frequency
#43
hanyangl5
closed
2 years ago
1
push constant
#42
hanyangl5
closed
2 years ago
1
optimize subpass dependencies
#41
hanyangl5
closed
2 years ago
1
material lost when multiple models imported
#40
hanyangl5
closed
2 years ago
1
axis problem with vulkan
#39
hanyangl5
closed
2 years ago
1
fix model related bugs
#38
hanyangl5
closed
2 years ago
2
multipass rendering
#37
hanyangl5
closed
2 years ago
1
memory leak
#36
hanyangl5
closed
2 years ago
1
A unified solution for sky rendering
#35
hanyangl5
closed
2 years ago
2
Recurrent Denoising Autoencoder
#34
Luciferbobo
closed
2 years ago
2
Render Context
#33
hanyangl5
closed
2 years ago
1
auto ptr -> raw ptr
#32
hanyangl5
closed
2 years ago
1
Descriptorset Management
#31
hanyangl5
closed
1 year ago
1
spdlog error when window destroyed
#30
hanyangl5
closed
2 years ago
0
Physically Based Rendering Pipeline
#29
hanyangl5
closed
10 months ago
0
model loading
#28
hanyangl5
closed
2 years ago
1
render hardware interface
#27
hanyangl5
closed
2 years ago
0
Real Time Denoising Pass
#26
hanyangl5
closed
2 years ago
6
Develop
#25
hanyangl5
closed
2 years ago
0
setup done
#24
hanyangl5
closed
2 years ago
0
Shader Utils functions
#23
hanyangl5
closed
10 months ago
3
don't create pull request of small fix and features
#22
hanyangl5
closed
2 years ago
1
scene editor
#21
hanyangl5
closed
10 months ago
0
camera
#20
hanyangl5
closed
2 years ago
1
Shader Compiling
#19
hanyangl5
closed
10 months ago
0
Post Processing Pipeline
#18
hanyangl5
closed
10 months ago
1
physical device, queue families
#17
hanyangl5
closed
2 years ago
0
Develop
#16
hanyangl5
closed
2 years ago
0
add document
#13
hanyangl5
closed
1 year ago
1
ray tracing
#12
hanyangl5
closed
10 months ago
0
shadows
#11
hanyangl5
closed
10 months ago
0
shading and lighting
#10
hanyangl5
closed
2 years ago
1
Vulkan Graphics Pipeline
#8
hanyangl5
closed
2 years ago
2
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