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hh79
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gzdoomvr
Classic Doom/Heretic/Hexen games in stereo 3D and VR; modified version of gzdoom.
GNU General Public License v3.0
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weapon sprite transparency issues part 2
#45
OmarLego
opened
3 years ago
4
weapon sprite transparency issues
#44
OmarLego
closed
3 years ago
1
How to unlock/enable head bobbing ?
#43
neodraig
opened
3 years ago
0
Valve Index skipping menu options
#42
Fireb3rt
opened
3 years ago
1
Game will not show up in HMD
#41
TerabyteRex
closed
3 years ago
3
Is there a way to generate template MODELDEFs ? (feature request)
#40
dikonov
opened
3 years ago
0
suggest Shortcut Belt
#39
ni1chigo2115
opened
3 years ago
0
Joypad misfunctions
#38
dikonov
closed
3 years ago
3
Unable to generate game_widescreen_gfx.pk3
#37
dikonov
closed
3 years ago
1
Win32 only code breaks Linux compilation
#36
dikonov
closed
3 years ago
2
Patch invalid #include references
#35
dikonov
closed
3 years ago
1
controls not right with valve index
#34
ContraVania
opened
3 years ago
5
Minimum requirements?
#33
seriousshuck
closed
3 years ago
3
Controller rotation affects weapon spread
#32
bferguson3
closed
3 years ago
6
cmake command fails on Linux build.
#31
Orangestar12
closed
3 years ago
1
Can i turn off haptic feeds ? For open composite
#30
StoniVR
closed
3 years ago
4
Fix for flat-line of weapon projetiles when it should be random scatter
#29
DrBeef
closed
4 years ago
0
Enable support for Wide FOV headsets so parallel projection is not needed
#28
CrispyButtPhD
opened
4 years ago
1
Shotgun and other weapon projectile spread is a flat line
#27
DrBeef
closed
4 years ago
13
Suggestion: add ability to aim using the head
#26
jorisvddonk
opened
4 years ago
2
Melee suggestion.
#25
ajantaju
opened
4 years ago
0
Plenty of DECORATE/ACS issues with DAKKA (and most probably other mods)
#24
SinaelDOverom
opened
4 years ago
2
Have option for voxel item models
#23
iamcarrotmaster
closed
3 years ago
3
3D weapon models have strange skewing effect in y-axis.
#22
ajantaju
closed
4 years ago
3
Openvr_drawControllers = true, does not work.
#21
ajantaju
opened
4 years ago
0
Suggestion: Upgrade GZ3DOOM fork to 4.2over
#20
ni1chigo2115
closed
4 years ago
2
Suggestion: VR-interface hotspots/binds
#19
SinaelDOverom
opened
4 years ago
1
Add option to lower camera when crouching/camera above ceiling
#18
SinaelDOverom
closed
4 years ago
1
Feature Request - enhanced motion controls
#17
AFlyingFeather
opened
4 years ago
5
Heretic-style Deep Water effect (TERRAIN lump setting) does not affect weapon position
#16
SinaelDOverom
closed
4 years ago
1
Doesen't play OGG format music/sounds, maybe some other formats too
#15
SinaelDOverom
closed
4 years ago
2
Feature request - More control options for WMR
#14
seriousshuck
opened
4 years ago
0
Invisible geometry in some maps when you have 3d weapon replacements
#13
dxt121730
closed
4 years ago
4
VR friendly MODDING support etc.
#12
ni1chigo2115
opened
4 years ago
2
Weapon Sprite boxes make sprites behind them (including enemy sprites) invisible
#11
WMan22
closed
4 years ago
2
Movement on slopes?
#10
seriousshuck
opened
4 years ago
4
Multiplayer network just with head aim
#9
aljupi
opened
4 years ago
5
Project Brutality Code Mismatch
#8
waefrebeorn
closed
4 years ago
5
HUD pitch/roll lock/unlock options
#7
dxt121730
closed
4 years ago
1
[Suggestion] Hud size/distance settings.
#6
ajantaju
closed
4 years ago
8
Index support
#5
Slydk1982
closed
4 years ago
6
inverted shooting for rocket lauchner, Plasma gun,Bfg9000 since new version
#4
StoniVR
closed
4 years ago
5
Missing Weapon Sprites without Motion Controls?
#3
Immorpher
opened
4 years ago
10
Fat Item + Sprite option?
#2
WMan22
opened
4 years ago
3
Crash going into 3rd person
#1
DrakenStark
closed
4 years ago
5
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