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humbletim
/
glm-js
JavaScript adaptation of the OpenGL Mathematics (GLM) C++ library interfaces. JavaScript adaptation of the OpenGL Mathematics (GLM) C++ library interfaces. (project currently inactive)
http://humbletim.github.io/glm-js/
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No support for ES6 Import syntax
#20
Bytenol
opened
4 months ago
0
glm types always use JS Float32Arrays under the hood.
#18
LuisMerinoP
opened
9 months ago
1
glm.mat2 is not implemented
#17
davidson16807
opened
1 year ago
1
Is the project dead?
#16
xrui94
closed
9 months ago
2
extremely slow. Possibly I'm using it wrong
#15
greggman
closed
9 months ago
4
Errors being thrown in IE11
#14
jmona789
closed
9 months ago
1
dvec & dmat data types
#13
vajpeters
closed
9 months ago
1
Duktape: Remove undefined behaviour by passing functions as strings.
#12
cheako
closed
9 months ago
6
if(!F[T]): Isn't this test too simple?
#11
cheako
closed
9 months ago
1
Better support for compilers where Function.prototype.toString throws a SyntaxError on eval().
#10
cheako
closed
6 years ago
7
add glm.ortho and related tests
#9
humbletim
closed
7 years ago
1
add additional vec4 swizzles and update tests to reflect
#8
humbletim
closed
7 years ago
0
Perform cleanup pass to standardize code formatting
#7
humbletim
closed
9 months ago
0
Document/test how to run a full, minified command-line build.
#6
humbletim
closed
9 months ago
0
glm.lookAt: returns complete matrix
#5
Beuc
closed
7 years ago
0
glm.ortho is missing
#4
Beuc
closed
7 years ago
2
Incomplete matrix swizzle
#3
Beuc
closed
7 years ago
1
lookAt returns a vector instead of a matrix
#2
Beuc
closed
7 years ago
6
Experimental multi lib
#1
humbletim
closed
9 years ago
0