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id-tech-3-tools
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map-compiler
id Tech 3 Map Compiler
MIT License
8
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3
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add new flag to specify conversion output path
#22
isRyven
closed
6 years ago
0
fix old bsp won't decompile
#21
isRyven
closed
6 years ago
0
Update changelog.md
#20
Aciz
closed
6 years ago
0
add lua lib
#19
isRyven
closed
6 years ago
0
Update README.md
#18
Aciz
closed
6 years ago
0
Create changelog.md
#17
Aciz
closed
6 years ago
0
added support to set bounce color if no lightimage
#16
isRyven
closed
6 years ago
0
added $whiteimage, *white support to lightImage
#15
isRyven
closed
6 years ago
0
make q3map_lightImage accept $whiteimage
#14
isRyven
closed
6 years ago
0
fix nostyles flag had no effect
#13
isRyven
closed
6 years ago
0
fix floodlight on styled lightmaps
#12
isRyven
closed
6 years ago
0
enable map to ase and obj compilation
#11
isRyven
closed
6 years ago
0
Using bigger obj models leads to massive memory consumption while compiling bsp
#10
isRyven
opened
6 years ago
0
Add flag to toggle surface rejection behavior for non enclosed maps.
#9
isRyven
closed
6 years ago
0
Add button to save log from the compiler
#8
isRyven
closed
5 years ago
0
Allow setting different light attenuation calculations for different light sources
#7
Aciz
opened
6 years ago
0
_bounceColor worldspawn key support
#6
Aciz
closed
6 years ago
0
Q3map2 ase model converter does material name wrong
#5
isRyven
closed
6 years ago
2
floodlight with styles leaks light through solid brushes
#4
isRyven
closed
6 years ago
2
Allow saving stages with presets
#3
Aciz
closed
5 years ago
0
Update switch tool tips
#2
Aciz
closed
5 years ago
0
Add proper compiler presets
#1
Aciz
closed
5 years ago
0
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