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imasiprojects
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ImasiEngine
3D Engine Library, by Imasi
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Change Model & Material to be Structs
#50
ivancea
closed
8 years ago
0
Create FormatConverter GUI (C# Forms)
#49
ivancea
opened
8 years ago
0
Simple ModelConverter
#48
ivancea
opened
8 years ago
1
Improve GameScene so we render 1 cube
#47
ivancea
closed
7 years ago
0
Move Shader std::map shaderNames inside #if DEBUG
#46
ivancea
closed
8 years ago
0
Move createGLObject and destroyGLObject to PROTECTED
#45
ivancea
closed
8 years ago
0
Create macro the binds and unbinds an object
#44
ivancea
closed
8 years ago
0
Check static and non-static bind and unbind functions
#43
ivancea
closed
8 years ago
0
Add methods to update Attributes and Uniforms in Program
#42
ivancea
closed
8 years ago
0
Instancing inside Renderer
#41
ivancea
opened
8 years ago
0
Introduce Renderer
#40
ivancea
closed
8 years ago
0
Introduce Entity
#39
ivancea
closed
8 years ago
0
Introduce Model
#38
ivancea
closed
8 years ago
0
Introduce Material
#37
ivancea
closed
8 years ago
0
Introduce Mesh
#36
ivancea
closed
8 years ago
0
Improve Buffer
#35
ivancea
closed
8 years ago
0
Improve GpuObject
#34
ivancea
closed
8 years ago
0
Cleanup code
#33
ivancea
closed
8 years ago
0
Introduce GpuObject abstract class
#32
ivancea
closed
8 years ago
0
Make VertexShader prettier
#31
ivancea
closed
8 years ago
0
Introduce IndexBuffer
#30
ivancea
closed
8 years ago
0
Fix Program not showing error details
#28
ivancea
closed
8 years ago
0
ResourceLoader
#27
ivancea
closed
8 years ago
0
Create BufferType.Uvs && Add to VertexArray
#26
ivancea
closed
8 years ago
0
Regularize class constructor fields code style
#25
ivancea
closed
8 years ago
0
Add getters for OpenGL id
#24
ivancea
closed
8 years ago
1
Fix empty bodies
#23
ivancea
closed
8 years ago
0
Add GL(...) in every place possible
#22
ivancea
closed
8 years ago
0
Correct GL and GL_CHECK while loop
#21
ivancea
closed
8 years ago
0
Implement VertexArray::removeBuffer(BufferType)
#20
ivancea
closed
8 years ago
0
VertexArray::addBuffer doesn't free old buffer
#19
ivancea
closed
8 years ago
0
Shaders + Program
#18
ivancea
closed
8 years ago
0
Change "#pragma once" to "#ifndef FILE_NAME_EXT" guard
#17
ivancea
closed
8 years ago
1
Create Wiki
#16
ivancea
closed
7 years ago
0
Add "const" keyword when needed (all solution)
#15
ivancea
opened
8 years ago
0
Introduce Custom Engine for Game project
#14
ivancea
closed
8 years ago
0
Create CMAKE project
#13
ivancea
opened
8 years ago
0
Introduce EngineContext
#12
ivancea
closed
8 years ago
0
Remove "safeDelete" and "safeDeleteArray"
#11
ivancea
closed
8 years ago
0
Enclose macro "safeDelete" with braces
#10
ivancea
closed
8 years ago
0
Introduce SceneEvents / EngineEvents
#9
ivancea
closed
8 years ago
0
Introduce Texture
#8
ivancea
closed
8 years ago
0
Introduce FrameBuffers
#7
ivancea
opened
8 years ago
0
Improve VertexArray::draw
#6
ivancea
closed
8 years ago
0
Create definition of UNBIND = 0
#5
ivancea
closed
8 years ago
0
Move content of SfmlOpengl and OpenglDebugger to one simple file (Opengl)
#4
ivancea
closed
8 years ago
0
Free memory of Buffer* inside _buffers on ~VertexArray()
#3
ivancea
closed
8 years ago
0
Implement simple scene mechanism
#2
ivancea
closed
8 years ago
0
Move checkOpenglError to namespace
#1
ivancea
closed
8 years ago
0
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