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EGP410_Assignment4
EGP410 group assignment.
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Sound
#22
jacobnb
opened
5 years ago
0
TODOS
#21
jacobnb
opened
5 years ago
0
Finish implementing sprite
#20
jacobnb
opened
5 years ago
0
Add a score variable to gameApp
#19
jacobnb
opened
5 years ago
0
Spawn Class
#18
jacobnb
opened
5 years ago
1
Enemy behaviors
#17
jacobnb
opened
5 years ago
0
Collision avoidance
#16
jacobnb
opened
5 years ago
0
Bonus-state machine data
#15
jacobnb
opened
5 years ago
0
Map data loading
#14
jacobnb
closed
5 years ago
6
Data Loader Improvements
#13
jacobnb
opened
5 years ago
2
AStarInteruptable memory leak
#12
jacobnb
opened
6 years ago
0
AStarInteruptable crashes if you create a path of length 0 or maybe 1 and then create a longer path.
#11
jacobnb
opened
6 years ago
1
Check for memory leaks / deleting node structs created and stored in closed list
#10
jacobnb
closed
6 years ago
1
Priority Queue Rebalance feature added.
#9
jacobnb
closed
6 years ago
0
Updated A* heuristics
#8
jacobnb
closed
6 years ago
0
Sprites can loop around the screen if the path is along the edge of the screen
#7
jacobnb
closed
6 years ago
1
Working A* with nodeStruct
#6
jacobnb
closed
6 years ago
0
Diagonal connection costs and heuristic
#5
jacobnb
closed
6 years ago
2
Fix A* priority queue value adjust
#4
jacobnb
closed
6 years ago
1
Research Interruptible pathfinding
#3
jacobnb
closed
6 years ago
1
Change the pathfinding to store data in a struct rather than directly in the nodes
#2
jacobnb
closed
6 years ago
1
Added some comments for changes
#1
jacobnb
closed
6 years ago
1