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jdolan
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quetoo
Quetoo ("Q2") is a free first person shooter based on id Tech2. GPL v2 license.
http://quetoo.org
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#617 unique planes per inline model
#632
jdolan
closed
3 years ago
9
Mesh shell effect texture missing in Linux installation?
#631
jdolan
closed
3 years ago
1
Hotfix: glFinish for low framerates so that frames are not dropped.
#630
jdolan
closed
3 years ago
0
April release
#629
jdolan
closed
3 years ago
0
Paril/bounds type
#628
Paril
closed
3 years ago
1
Paril/proper box trace
#627
Paril
closed
3 years ago
1
Flare Fixups
#626
Paril
closed
2 years ago
5
Upgrade macOS version requirement to 10.15 as backwards compat has proved too difficult.
#625
jdolan
closed
3 years ago
0
Fix mingw build
#624
ghost
closed
3 years ago
0
Pmove regression breaking riding func_plats down
#623
jdolan
closed
3 years ago
1
Add bloom stage to materials
#622
jdolan
closed
2 years ago
2
#618 see through inline models
#621
jdolan
closed
3 years ago
0
Workaround for HD4000 Radeon cards on Windows.
#620
jdolan
closed
3 years ago
0
Fix pmove stair stepping, fix GL depth test state leak, set macOS version to 10.13 for distributable builds.
#619
jdolan
closed
3 years ago
0
See-through sides of some bmodels
#618
Paril
closed
3 years ago
5
Unique plane issue with bmodels (see tokays)
#617
Paril
opened
3 years ago
3
Updating minizip so that we can have i686 mingw builds again.
#616
jdolan
closed
3 years ago
0
Master
#615
jdolan
closed
3 years ago
0
#609 Check for updates automatically.
#614
jdolan
closed
3 years ago
0
#609 Quetoo launches installer directly
#613
jdolan
closed
3 years ago
0
Updater deletes bin/* and throws it in bin/bin/*
#612
Paril
closed
3 years ago
1
Paril/quickmaffs
#611
Paril
closed
3 years ago
0
Quemap -zip filename issue
#610
SpineyPete
closed
3 years ago
1
Check for updates automatically
#609
jdolan
closed
3 years ago
3
Herp derp.
#608
jdolan
closed
3 years ago
0
Make sky program gl_Position invariant as well.
#607
jdolan
closed
3 years ago
0
Possible NVidia fixes for depth pass.
#606
jdolan
closed
3 years ago
0
quetoo-update should prune the official data dir.
#605
jdolan
closed
3 years ago
0
January release to master
#604
jdolan
closed
3 years ago
0
Migrate flares to client game module
#603
jdolan
closed
3 years ago
2
Depth pass and occlusion issues
#602
jdolan
closed
3 years ago
0
Ambient occlusion in quemap doesn't work for lightmaps or lightgrid
#601
jdolan
closed
3 years ago
2
Bring back underwater caustics effects
#600
jdolan
closed
2 years ago
8
Parallax maps have stitching at a certain extreme
#599
Paril
closed
3 years ago
5
Simplex noise for foggies
#598
Paril
closed
3 years ago
0
The skybox should use glDrawElements and a cubemap shader
#597
jdolan
closed
3 years ago
8
Sprites should support lighting via the lightgrid and dynamic light sources
#596
jdolan
closed
3 years ago
1
No player pain sounds are audible?
#595
jdolan
closed
3 years ago
1
Up-merge develop into HUD branch
#594
jdolan
closed
3 years ago
0
Blob shadows
#593
jdolan
closed
3 years ago
3
#593 Paril's blob shadows as sprites
#592
jdolan
closed
3 years ago
0
Increase lightgrid density to 32 unit grid
#591
jdolan
closed
3 years ago
1
EF_DESPAWN does not currently work
#590
jdolan
closed
3 years ago
0
Player movement parameters should be sent over the wire
#589
jdolan
opened
3 years ago
1
Integrate Gibson's new nim-lang updater into the distribution
#588
jdolan
closed
2 years ago
6
Rotating BSP models have collision issues
#587
jdolan
closed
3 years ago
6
Make renderer and sound subsystems fully parameterized and [mostly] stateless.
#586
jdolan
closed
3 years ago
0
Remove client references from subsystems
#585
jdolan
closed
3 years ago
0
Fix 2D notex bug + minor build and README fixes
#584
ghost
closed
3 years ago
0
Sprite system cleanup and polishing
#583
jdolan
closed
2 years ago
3
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