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jukkae
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rascal
A roguelike.
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Pathfinding hangs on blocking actors when there's no path available
#268
jukkae
opened
5 years ago
0
Environmental ideas
#267
jukkae
opened
5 years ago
0
Check key existence for values parsed from TOML
#266
jukkae
opened
5 years ago
0
bad_optional_access on older macOs versions
#264
jukkae
opened
5 years ago
3
Instructions are out of date
#263
jukkae
opened
5 years ago
0
The world is empty.
#262
jukkae
opened
5 years ago
0
Fix dependencies
#261
jukkae
closed
5 years ago
1
Visually signify AI status
#260
jukkae
opened
5 years ago
0
Update mission statuses on a regular basis, not upon opening inventory!
#259
jukkae
closed
5 years ago
1
Sporadic vector out-of-ranges upon startup
#258
jukkae
closed
5 years ago
1
Renderer crashes now and then
#257
jukkae
opened
5 years ago
0
AI does not serialize Actions
#256
jukkae
opened
5 years ago
0
Refactor MoveAction into MoveAction and explicit MeleeAttackAction
#255
jukkae
closed
5 years ago
0
AI fixes
#254
jukkae
opened
5 years ago
1
Enemies don't use pathfinding
#253
jukkae
closed
5 years ago
0
FOVs don't get updated automatically on deserialization
#252
jukkae
closed
5 years ago
1
Mission design questions
#251
jukkae
opened
5 years ago
4
Lisp issues
#250
jukkae
opened
5 years ago
0
Mission types
#249
jukkae
opened
5 years ago
1
CMake or something
#248
jukkae
closed
5 years ago
0
Compile to Wasm
#247
jukkae
opened
5 years ago
0
Event feedback loop
#246
jukkae
opened
5 years ago
1
UI / control scheme design
#245
jukkae
opened
5 years ago
2
Different map types
#244
jukkae
opened
5 years ago
3
Actions should have target distance
#243
jukkae
opened
5 years ago
0
Target actions such as OpenAction to a particular actor
#242
jukkae
closed
5 years ago
0
Map & door generation fixes
#241
jukkae
closed
5 years ago
1
Select proper default action on left-click
#240
jukkae
closed
5 years ago
0
Moving mouse cursor advances time, at least w.r.t hunger and perhaps other status effects
#239
jukkae
closed
5 years ago
1
Handle non-reachable destinations in pathfinding
#238
jukkae
closed
5 years ago
0
Handle empty paths from pathfinding
#237
jukkae
closed
5 years ago
0
A* instead of breadth-first
#236
jukkae
closed
5 years ago
0
Throttle max speed when going through action queue
#235
jukkae
closed
5 years ago
1
Drop actions from queue if something "interesting" happens
#234
jukkae
closed
5 years ago
0
Missions
#233
jukkae
closed
5 years ago
1
Dialogue trees & talking
#232
jukkae
closed
5 years ago
0
Lighting and FOV cones
#231
jukkae
closed
5 years ago
0
Reintegrate 'wtf' branch
#229
jukkae
opened
5 years ago
0
Stair generation broken
#228
jukkae
closed
5 years ago
0
Mechanics to prototype in the semi-long run
#227
jukkae
opened
5 years ago
0
Hunger causes endless loop leading to starvation
#226
jukkae
closed
5 years ago
1
RNG infrastructure
#225
jukkae
closed
5 years ago
1
Map creation should return a new Map instance
#224
jukkae
closed
5 years ago
2
Mouse cursor doubles if actual mouse moved outside window towards right on Retina displays
#223
jukkae
closed
5 years ago
1
Embed scripting language
#222
jukkae
closed
5 years ago
19
Implement missing TOML features
#221
jukkae
closed
5 years ago
0
TOML item probabilities
#220
jukkae
closed
5 years ago
0
pickable.explosive not working
#219
jukkae
opened
5 years ago
0
Only parse config files once on startup
#218
jukkae
closed
5 years ago
0
Enemy and item probabilities per-level in config files
#217
jukkae
closed
5 years ago
0
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