Dust Racing 2D (Dustrac) is a tile-based, cross-platform 2D racing game written in Qt (C++) and OpenGL.
Dust Racing 2D comes with a Qt-based level editor for easy level creation. A separate engine, MiniCore, is used for physics modeling.
Dust Racing 2D source code is licensed under GNU GPLv3. See COPYING for the complete license text.
Dust Racing 2D includes the source code for the GLEW library. See src/game/MiniCore/Graphics/glew/glew.h for the license text.
Dust Racing 2D includes the source code for the GLM library. See src/game/MiniCore/Graphics/glm/ogl-math/glm/glm.hpp for the license text.
All image files, except where otherwise noted, are licensed under CC BY-SA 3.0: http://creativecommons.org/licenses/by-sa/3.0/
The default controls for player one (the pink race car):
Accelerate | Brake | Turn left | Turn right |
---|---|---|---|
Up | Down | Left | Right |
The default controls for player two (the grey race car):
Accelerate | Brake | Turn left | Turn right |
---|---|---|---|
W | S | A | D |
The key configuration and game mode can be changed in the settings menu.
ESC or Q exits the race and also the current menu.
P pauses the game.
In the race modes there are always 12 cars. By finishing in TOP-6 a new track will be unlocked.
The record times and best positions are stored separately for each lap count.
Your tires will wear out as the race progresses. This causes more and more sliding.
Fortunately there's a pit (the yellow rectangle). By stopping on the pit your tires will be repaired.
Dust Racing 2D searches for race tracks in ~/DustRacingTracks/
where you can place your own race tracks.
On Linux/Unix also $XDG_DATA_HOME/DustRacing2D/tracks
is added to search paths, or $HOME/.local/share/DustRacing2D/tracks
if $XDG_DATA_HOME
is not defined.
--lang [lang]
forces the language. Currently available: fi
, cs
, de
, it
, fr
, nl
, tr
.
E.g. dustrac-game --lang it
--screen [index]
forces the screen on multi-display setups when in fullscreen mode.
E.g. dustrac-game --screen 1
would start the game on the second display.
Please refer to the INSTALL
document for build/install instructions if you're
going to build Dust Racing 2D from sources.
In a nutshell, on Linux after installing Qt5
, OpenAL
and Vorbis
dev libs you just:
$ mkdir build && cd build
$ cmake ..
$ make
..or open the top-level CMakeLists.txt
in Qt Creator or other IDE that supports CMake.