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jwunderl
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arcade-tilemap-a-star
a star implementation for tilemaps in pxt-arcade ---beta
https://jwunderl.github.io/arcade-tilemap-a-star/
MIT License
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Update cost; heap->array; custom location class;...
#17
AqeeAqee
closed
2 years ago
3
stop sprite when user gives invalid path
#16
jwunderl
closed
3 years ago
0
query nearest point on path
#15
eanders-ms
opened
3 years ago
0
Add option to limit pathing to a given tile image
#14
eanders-ms
closed
3 years ago
4
event `on (sprite) of kind (player) finished (%) of path`
#13
jwunderl
opened
4 years ago
0
Ensure pathing can be canceled
#12
darzu
closed
4 years ago
0
event for "on (sprite) of kind (player) finished (path)"
#11
darzu
closed
4 years ago
0
ability to know if a sprite is currently following a path
#10
darzu
closed
4 years ago
0
an option to use a-star when telling a sprite to follow another sprite (instead of b-lining it, and easier than a game-update loop that constantly computes a new path)
#9
darzu
opened
4 years ago
0
have a way to path a single sprite (or group of sprites) to any tile of a certain kind (e.g. go to water)
#8
darzu
opened
4 years ago
2
Add a way to tell progress along the path
#7
darzu
closed
4 years ago
1
Option for sprites following a path to not crowd the end
#6
darzu
opened
4 years ago
0
Cooperative pathing / city sim
#5
darzu
opened
4 years ago
0
Add option to path using "whitelist" instead of "blacklist"
#4
darzu
opened
4 years ago
1
WIP on moving sprites to the path correctly
#3
darzu
closed
4 years ago
7
General purpose heap
#2
pelikhan
opened
4 years ago
4
Create LICENSE
#1
jwunderl
closed
4 years ago
0