TestbedHDRP is a Unity project where I try custom effect ideas with [Unity HDRP]. Currently, it only contains the following two types of effects:
Although the geometry shader effects are fun and exciting to use, I don't recommend using them in production. The geometry shader is near-obsolete technology. You will meet several problems if you use it in your product.
The many-light effects are mainly for benchmark purposes. I just wanted to know how I could utilize the power of FPTL.
[Unity HDRP]: https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@latest