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leetvr
/
hotham
Hotham is a tool for creating incredible standalone VR games.
Apache License 2.0
396
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28
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[Rendering] Roughness is not being handled correctly
#398
kanerogers
closed
2 years ago
2
[Rendering] Handle AO correctly
#397
kanerogers
closed
2 years ago
0
[Maintenance] Use correct import directives in shaders
#396
kanerogers
closed
2 years ago
1
[Rendering] Handle AO correctly
#395
kanerogers
closed
2 years ago
0
[Rendering] Optimize vertex data wrt. skinning weights
#394
rasmusgo
opened
2 years ago
0
[Rendering] Support loading tangents from assets again
#393
kanerogers
closed
2 years ago
2
Fix grabbing sensitivity
#392
rasmusgo
closed
2 years ago
0
Make physics system entirely ECS driven
#391
kanerogers
closed
2 years ago
1
[Rendering] Dithering
#390
rasmusgo
closed
2 years ago
2
Quadrics geometry in complex scene
#389
rasmusgo
closed
2 years ago
2
WIP - Asset hot reloading
#388
kanerogers
closed
1 year ago
0
[Tracking] The dreaded editor - first pass
#387
kanerogers
opened
2 years ago
1
[Experiment] Asset hot reloading
#386
kanerogers
closed
1 year ago
2
[CI] Fix cache in CI
#385
kanerogers
opened
2 years ago
0
Fix various issues with colliders
#384
kanerogers
closed
2 years ago
1
Add complex scene
#383
rasmusgo
closed
2 years ago
0
[Feature] Make `AudioContext` entirely ECS driven
#382
kanerogers
opened
2 years ago
0
[Feature] Make `asset_importer` ECS driven
#381
kanerogers
opened
2 years ago
0
[Feature] Make `InputContext` ECS driven
#380
kanerogers
opened
2 years ago
0
[Feature] Make `PhysicsContext` ECS driven
#379
kanerogers
closed
2 years ago
0
[Feature] Move to ECS driven model
#378
kanerogers
opened
2 years ago
0
Upgrade to hecs 0.9.
#377
kanerogers
closed
2 years ago
0
Simplify virtual locomotion
#376
kanerogers
closed
2 years ago
3
[Maintenance] Fix simulator camera
#375
kanerogers
closed
2 years ago
1
[Maintenance] Fix simulator camera
#374
kanerogers
closed
2 years ago
0
Switch to using glam for maths
#373
kanerogers
closed
2 years ago
0
[Maintenance] Replace `nalgebra` with `glam`
#372
kanerogers
closed
2 years ago
2
Refactor `physics_system`
#371
kanerogers
closed
2 years ago
1
[Maintenance] Fix broken skinning test
#370
kanerogers
opened
2 years ago
3
Re-implement #351
#369
kanerogers
closed
2 years ago
1
[Feature] Simplify artificial locomotion
#368
kanerogers
closed
2 years ago
1
[Feature] Create an `App` API that's basically a complete rip-off of Bevy
#367
kanerogers
opened
2 years ago
1
[Maintenance] Refactor `physics_system`
#366
kanerogers
closed
2 years ago
1
Kanerogers/issue227
#365
kanerogers
closed
2 years ago
1
[Maintenance] Standardise naming of binaries in examples
#364
kanerogers
opened
2 years ago
0
[Feature] Additional work on collider import from glTF
#363
kanerogers
opened
2 years ago
0
Import colliders from glTF
#362
kanerogers
closed
2 years ago
0
[Rendering] Investigate post-processing effects
#361
kanerogers
opened
2 years ago
0
[WIP] using document.nodes instead of searching through document scenes
#360
louiidev
closed
2 years ago
1
[Maintenance] Use `document.nodes()` where possible in asset importer
#359
kanerogers
closed
2 years ago
0
[Simulator] Clean up Vulkan validation warnings
#358
kanerogers
closed
2 years ago
0
[Rendering] LODs
#357
kanerogers
opened
2 years ago
0
[Rendering] Use 16bit data types on the GPU where possible
#356
kanerogers
closed
1 year ago
1
Render in globally oriented stage space
#355
rasmusgo
closed
2 years ago
0
Add spotlight render test
#354
rasmusgo
closed
2 years ago
0
Bump API level for all example apps to 29
#353
MultisampledNight
closed
2 years ago
1
Add apply_haptic_feedback as no-op to simulator
#352
MultisampledNight
closed
2 years ago
0
[Feature] Easy importing of colliders from glTF files
#351
kanerogers
closed
2 years ago
0
[Simulator] Add no-op for haptics
#350
kanerogers
closed
2 years ago
1
Fix logo.png git lfs files
#349
rasmusgo
closed
2 years ago
0
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