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LeonMod
Network fixes and new game features for Civilization 5.
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V5.2
#53
skyswitzer
closed
2 years ago
0
Chaos Theory
#52
lfricken
opened
2 years ago
0
Mini Competitions
#51
lfricken
opened
2 years ago
1
Conquistador Settle Requirements
#50
lfricken
closed
2 years ago
0
Tech Cost Increase
#49
lfricken
closed
2 years ago
0
Ideology unlocked with 18th policy, independent of tech level
#48
lfricken
closed
2 years ago
0
More Gradual Tourism
#47
lfricken
closed
2 years ago
0
Notifications Annoying
#46
lfricken
opened
2 years ago
0
More Boats
#45
lfricken
closed
2 years ago
0
Reduce Ideology Happiness Penalty (should be reworked in the future)
#44
lfricken
closed
2 years ago
0
Canal on river costs no maintenance
#43
lfricken
opened
2 years ago
0
Naval Fort
#42
lfricken
opened
2 years ago
0
More Interesting Spies
#41
lfricken
opened
2 years ago
0
City State Influence Sources
#40
lfricken
closed
2 years ago
0
City Attack Range
#39
lfricken
opened
3 years ago
0
Unit Ranges (Gatling and Machine Gun! Don't forget!)
#38
lfricken
closed
2 years ago
0
Mech build notification
#37
lfricken
opened
3 years ago
0
NIA Nation Wonder Improvement
#36
lfricken
closed
2 years ago
0
Improve Rebase Range Indicator
#35
lfricken
opened
3 years ago
0
AI won't use aircraft offensively (they never air strike)
#34
lfricken
closed
2 years ago
0
Goody huts order in multiplayer
#33
lfricken
opened
3 years ago
0
Tourism combat advantage both glitched and not displayed properly
#32
lfricken
closed
2 years ago
0
Aircraft damage bug
#31
lfricken
closed
2 years ago
0
Nukes slightly too weak now
#30
lfricken
closed
2 years ago
0
Faith goody hut OP
#29
lfricken
closed
2 years ago
0
TXT_KEY bugs
#28
lfricken
closed
2 years ago
1
Small Number of Civs
#27
lfricken
opened
3 years ago
0
AI Vision enhancement
#26
lfricken
closed
3 years ago
0
AI Gold City State Purchases
#25
lfricken
closed
3 years ago
0
World's Fair and World's Games Should be 10 Turns instead of 20 Turns on Online Speed
#24
kendizzle555
closed
3 years ago
0
XCOM Changes
#23
lfricken
closed
3 years ago
0
AI declare war if you're about to win
#22
lfricken
closed
3 years ago
0
Level 5 difficulty human penalties
#21
lfricken
opened
3 years ago
0
Apply AI Strategic improvement code
#20
lfricken
closed
3 years ago
0
AI City Health
#19
lfricken
closed
3 years ago
0
Citadels Store Aircraft
#18
lfricken
closed
2 years ago
0
Civilopedia Fixes - Just Text and Informational Changes
#17
lfricken
closed
3 years ago
0
Aircraft per city
#16
lfricken
closed
3 years ago
0
Restrict Civ Count
#15
lfricken
opened
3 years ago
0
Strategic Resource rework
#14
lfricken
opened
3 years ago
2
Change Evasion/Interception
#13
lfricken
closed
3 years ago
0
Less powerful nuke
#12
lfricken
closed
3 years ago
0
Units like ships should not move 3x farther than their default vision range
#11
lfricken
closed
3 years ago
0
Pillaged trade route less punishing
#10
lfricken
closed
3 years ago
0
Readd special atolls
#9
lfricken
closed
3 years ago
0
Strength ratio damage
#8
lfricken
closed
3 years ago
0
Airlift boats
#7
lfricken
opened
3 years ago
0
Readd Canals through hills
#6
lfricken
closed
3 years ago
0
All Siege can move and shoot
#5
lfricken
closed
3 years ago
0
All Notifications in log
#4
lfricken
closed
3 years ago
0
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