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Playtesting - "Moderate" wealth indicator is too long to show up properly
#2906
Nextej
closed
1 week ago
1
Feedback / enhancement - barrel stove in gangs hideout has no exhaust pipe
#2905
pinkamedic
opened
2 weeks ago
0
[playtest] Red Danger - experiment glitching
#2904
Garrowni
opened
2 weeks ago
0
[Playtesting] When going from outside to Tenement A specificaly the loading screen will stay but the game is running
#2903
Taco-Cat1
closed
1 week ago
2
[Playtesting] Bug with mines canteen checkout
#2902
Taco-Cat1
closed
1 week ago
2
Enhancement - If player is walking towards a ramped ceiling, they should begin to automatically crouch
#2901
Nextej
opened
2 weeks ago
0
Playtesting - FPS drop after entering mines
#2900
drkdngnkllcrpsdntopenbin
opened
2 weeks ago
0
Playtesting - When player is crawling back from the mines to the deekula basement, just before the transition doors there's an awkward clipping that stucks the player
#2899
Nextej
opened
2 weeks ago
1
Playtesting - "change_scene" command no longer works
#2898
Nextej
closed
2 weeks ago
1
Playtesting - The greenhouse from outside lacks the chimney connected to the furnace inside
#2897
Nextej
opened
2 weeks ago
0
tenement resources chest empty after save mirgration
#2896
batydoo
closed
1 week ago
2
Playtesting - greenhouse furnace initial state issue
#2895
Nextej
closed
1 week ago
1
Amount of glowing bottoms and bottles goes up when filling bottles in Distillery
#2894
adammaniak30
opened
2 weeks ago
0
Playtesting - Cement recipes use electronic circuit schematic icon
#2893
Nextej
opened
2 weeks ago
0
playtest - laundry detergents drink button bugged
#2892
pinkamedic
closed
1 week ago
1
[playtesting] players cat cloned
#2891
Garrowni
closed
1 week ago
5
Enhancement - time between smoking and needing another ciggy
#2890
pinkamedic
opened
2 weeks ago
0
Playtesting - a game should have some sort of a check for missing achievements given for reaching a certain value
#2889
Nextej
opened
2 weeks ago
1
[Playtesting] Picking up stolen items at Apartment 1 counts as theft
#2888
efadfa3
closed
1 week ago
3
[Playtesting/Minor] Minor clipping on Deekula rooftop garden
#2887
Taco-Cat1
closed
2 weeks ago
1
[Playtesting] Random deloading on Deekula rooftop garden
#2886
Taco-Cat1
closed
1 week ago
1
Playtesting - the "Border" road sign is now levitating off the ground
#2885
Nextej
closed
2 weeks ago
1
[Playtesting] Both barrels on Deekula roof garden can fling the player
#2884
Taco-Cat1
closed
2 weeks ago
2
[Playtesting] Massive console spam in Deekula rooftop garden
#2883
Taco-Cat1
closed
1 week ago
2
Playtesting - Save migration: having a manual save slot made on the outside level after talking with tatyana, after migration teleports you back to the start and triggers the conversation again
#2882
Nextej
closed
1 week ago
1
Playtest Version 0.3.42 V4 - large spam log of npcs
#2881
pinkamedic
closed
2 weeks ago
1
Suggestion - Would be neat to have the OG bus from prototype being parked outside the border
#2880
Nextej
opened
2 weeks ago
0
Playtesting - After the Pia's demise, these balcony door should be unlocked for the player
#2879
Nextej
closed
1 week ago
1
Playtesting - after loading a save, specifically typing "noclip" command won't activate it, you have to type it again
#2878
Nextej
opened
2 weeks ago
0
Playtesting enhancement - when previewing furniture that can be exclusively attached to the ceiling, a temporal "roof" should appear in the furniture preview to better show-off these furnitures
#2877
Nextej
opened
2 weeks ago
0
Playtesting - When enabling a noclip, the consol tells you that you can use Q and E to move vertically, this is simply not true
#2876
Nextej
closed
2 weeks ago
1
Playtesting - Player immediately gets tresspassing points by being in this area of the top of deekula C
#2875
Nextej
closed
2 weeks ago
1
Playtest bug - sandwich changes bread when placed in builder mode
#2874
pinkamedic
closed
2 weeks ago
2
Feedback - facade 1 should be less expensive
#2873
pinkamedic
closed
2 weeks ago
2
Playtesting - Tatyana and Malone should have "reaction statement" when you first meet them before you trigger actual dialogue
#2872
Nextej
opened
2 weeks ago
0
Playtesting enhancement - ability to deposit player's pocket currency as a physical money into their owned safes
#2871
Nextej
opened
2 weeks ago
0
Playtesting - these arrows at the Money Exchange don't work properly
#2870
Nextej
opened
2 weeks ago
0
Playtest Feedback - detonator battery should only go down when used instead of passively
#2869
pinkamedic
closed
2 weeks ago
1
Enhancement - Mine canteen cat interaction
#2868
pinkamedic
closed
2 weeks ago
1
Playtesting - You can take unpaid 10L bottles in O-Market and cram it into the machine by dragging the item over, the machine will consume
#2867
Nextej
closed
2 weeks ago
1
Playtesting - Weird light beam on top of Deekula C
#2866
Nextej
opened
2 weeks ago
2
Playtesting - the "learned" blueprints (from drawing board) should have their respective icons, not the "generic" one, as well as they should not yield crumbled paper
#2865
Nextej
opened
2 weeks ago
0
Playtesting - Tenement Tab navigation and information enhancements
#2864
Nextej
opened
2 weeks ago
0
Playtesting - color variant furniture dont count when crafting
#2863
pinkamedic
opened
2 weeks ago
0
playtesting bug - medium distillery producing endless methanol
#2862
pinkamedic
closed
2 weeks ago
1
Playtesting - when in Tenement Tab, pressing ESC button should not close the whole window, it should instead return to the previous page, until player is back on the main tenement overview page (where the ESC closes the tab)
#2861
Nextej
opened
2 weeks ago
0
Playtesting - if you load an transition save file and a save migration occurs, when it finishes override that savefile with the post-migration state
#2860
Nextej
opened
2 weeks ago
0
Feedback - more accessible Safe Cracking mechanic
#2859
Nextej
opened
2 weeks ago
0
enhancement - you should be able to huff glue and Lacquer
#2858
pinkamedic
opened
2 weeks ago
2
playtest bug - cup skins sometimes change
#2857
pinkamedic
opened
2 weeks ago
0
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