Saddy is an open-source crossplatform 2D graphic engine, based on OpenGL, which can be used to create simple games.
See our Wiki for details and capabilities of engine.
Note, that starting from 1.7.0, Saddy will only support compilers, that support C++14.
04.01.24 Saddy 1.7.1.2 released!
05.12.22 Saddy 1.7.1.1 released!
16.01.20 Saddy 1.7.1 released!
30.03.19 Saddy 1.7.0 released!
11.03.17 Saddy 1.6.1 released!
22.08.16 Saddy 1.6.0 released!
23.01.16 Saddy 1.5.4 released!
18.01.16 Saddy 1.5.3 released!
29.11.15 Saddy 1.5.2.2 released!
23.09.15 Saddy 1.5.2.1 released!
15.09.15 Saddy 1.5.2 released!
5.08.15 Saddy 1.5.1 released!
23.05.15 Saddy 1.5 released!
15.02.15 Saddy 1.5-alpha released!
19.10.14 Saddy 1.4 released!
17.02.14 Saddy 1.1-BETA released!
26.08.13 Saddy 1.0-BETA released!
Our main goal is to create small graphics engine, which can be used to create a small 2D games.
git clone https://github.com/mamontov-cpp/saddy-graphics-engine-2d.git
cd saddy-graphics-engine-2d
git submodule init
git submodule update
git submodule status
This will download whole project with dependencies
We provide support for following platforms at the moment:
For Saddy v1.7.0 and after:
For Saddy v1.6.1 and before:
Multithreading example. Uses 420 pixel art icons and Abstract Platformer for art.
Check our wiki and examples, or a simple game example. Build instructions can be found here.
You can write directly to maintainer in Twitter (https://twitter.com/ahiddenseeker) and we will reply as fast as we can.