issues
search
michael-fadely
/
d3d8to11
Run DirectX 8 programs in DirectX 11
MIT License
24
stars
8
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
How to see if it works?
#16
Akrelion45
opened
4 months ago
1
Arma: Cold War Assault - crash at startup
#15
Mitch037
opened
1 year ago
2
Fix AppVeyor builds
#14
michael-fadely
closed
1 year ago
0
OIT composite shader should be a compute shader
#13
michael-fadely
opened
2 years ago
0
Uber shaders
#12
michael-fadely
closed
2 years ago
0
Downloadable .dll or compile instructions
#11
Alekc89
closed
1 year ago
5
Does this work with SADX?
#10
Eeve2espeon
closed
2 years ago
9
Shaders have too many runtime branches
#9
michael-fadely
opened
3 years ago
0
Sonic Heroes requires CreateDepthStencilSurface
#8
michael-fadely
opened
3 years ago
0
Adding more blend ops
#7
Muzzarino
closed
4 years ago
1
Missing effect in Lord of the Rings: Return of the King
#6
michael-fadely
opened
4 years ago
0
Sonic Heroes attempts to create texture with dimensions UINT_MAX
#5
michael-fadely
closed
3 years ago
0
Real-time OIT toggle broken until Direct3DDevice8::Reset is called
#4
michael-fadely
opened
4 years ago
0
Contiguous Texture Buffer
#3
michael-fadely
closed
4 years ago
0
Make all subsequent mip levels available from Direct3DTexture8::LockRect
#2
michael-fadely
closed
4 years ago
0
Remove ABI-dependent fields from Direct3DDevice8
#1
michael-fadely
opened
4 years ago
0